Over the course of a few years i had an idea of a game that would be a worthy successor to Majesty. Majesty 2 was made by Russians who added a good measure of corruption, unrefined rules and clumsy AI to the original concept.
Arcen games on the other hand seem to have a grasp on rulemaking and balancing.
The core concept of this game would be a medieval fantasy settlement sim where you found and maintain an outpost in the hostile wilderness, interact with various neighbouring creature tribes - each having their own economy structure and sophisticated ai, plan the layout of your future town inhabited by resource gathering peasants, crafters who produce randomized diablo-style gear, training facilities for your military ranging from militia to battlemages and temples to the gods who give quests and different boons and curses.
If anyone is willing to take a go at such a game i would offer my assistance at concept design and rule layout free of charge.