Author Topic: Update on Exodus of the Machine timeframe (updated May 1st)  (Read 54804 times)

Offline chemical_art

  • Core Member Mark IV
  • *****
  • Posts: 3,952
  • Fabulous
Re: Update on Exodus of the Machine timeframe (updated May 1st)
« Reply #15 on: May 25, 2013, 12:05:15 pm »
I'm glad you decided to focus on SC over this. I wanted to like this, but it just kept naturally making me think it was like too many other already available games so made me zzzz...

SC on the other hand is pretty unique in modern gaming.
Life is short. Have fun.

Offline Tridus

  • Master Member
  • *****
  • Posts: 1,305
  • I'm going to do what I do best: lecture her!
Re: Update on Exodus of the Machine timeframe (updated May 1st)
« Reply #16 on: May 25, 2013, 10:33:18 pm »
Hope it happens one day, I was looking forward to this one.

Offline Misery

  • Arcen Volunteer
  • Core Member Mark V
  • *****
  • Posts: 4,109
Re: Update on Exodus of the Machine timeframe (updated May 1st)
« Reply #17 on: June 28, 2013, 07:47:15 am »
I'm glad you decided to focus on SC over this. I wanted to like this, but it just kept naturally making me think it was like too many other already available games so made me zzzz...

SC on the other hand is pretty unique in modern gaming.


Aye, I agree with this.

I only just noticed this bit about Exodus being put on hold, and while that is unfortunate....   I think you guys have all of the right reasons to do so.    And as interesting as Exodus may seem, I would indeed prefer to see more of Skyward instead;  it's just been that darned good.

Offline x4000

  • Chris McElligott Park, Arcen Founder and Lead Dev
  • Arcen Staff
  • Zenith Council Member Mark III
  • *****
  • Posts: 31,651
Re: Update on Exodus of the Machine timeframe (updated May 1st)
« Reply #18 on: June 28, 2013, 08:10:04 am »
There is lots more Skyward in the pipeline, and I think you'll really love Bionic Dues as well; both are evolving really well, and a huge new update for Skyward should actually drop today (I've been working on it all week, so it's massive).
Have ideas or bug reports for one of our games?  Mantis for Suggestions and Bug Reports. Thanks for helping to make our games better!

Offline Misery

  • Arcen Volunteer
  • Core Member Mark V
  • *****
  • Posts: 4,109
Re: Update on Exodus of the Machine timeframe (updated May 1st)
« Reply #19 on: June 28, 2013, 09:06:01 am »
There is lots more Skyward in the pipeline, and I think you'll really love Bionic Dues as well; both are evolving really well, and a huge new update for Skyward should actually drop today (I've been working on it all week, so it's massive).


......Bionic what now?


Feel like I'm missing something here, but I dont recall that name...

And yeah, saw the update notes for the upcoming Skyward patch, it sounds really great.  didn't expect such a huge one!

Offline keith.lamothe

  • Arcen Games Staff
  • Arcen Staff
  • Zenith Council Member Mark III
  • *****
  • Posts: 19,505
Re: Update on Exodus of the Machine timeframe (updated May 1st)
« Reply #20 on: June 28, 2013, 09:08:32 am »
......Bionic what now?
It's right behind you.  Nothing to worry about.
Have ideas or bug reports for one of our games? Mantis for Suggestions and Bug Reports. Thanks for helping to make our games better!

Offline Aklyon

  • Core Member
  • *****
  • Posts: 2,089
Re: Update on Exodus of the Machine timeframe (updated May 1st)
« Reply #21 on: June 28, 2013, 09:11:58 am »
I don't think you meant 'Grater Control' in those update notes, or is cheese more important than I thought? ;)

Offline keith.lamothe

  • Arcen Games Staff
  • Arcen Staff
  • Zenith Council Member Mark III
  • *****
  • Posts: 19,505
Re: Update on Exodus of the Machine timeframe (updated May 1st)
« Reply #22 on: June 28, 2013, 09:14:37 am »
I don't think you meant 'Grater Control' in those update notes, or is cheese more important than I thought? ;)
Cheese control is one of the most important disciplines in AIW (both playing it and developing it).  Not sure about SC.
Have ideas or bug reports for one of our games? Mantis for Suggestions and Bug Reports. Thanks for helping to make our games better!

Offline x4000

  • Chris McElligott Park, Arcen Founder and Lead Dev
  • Arcen Staff
  • Zenith Council Member Mark III
  • *****
  • Posts: 31,651
Re: Update on Exodus of the Machine timeframe (updated May 1st)
« Reply #23 on: June 28, 2013, 09:20:51 am »
I don't think you meant 'Grater Control' in those update notes, or is cheese more important than I thought? ;)

Oop, thanks. :)
Have ideas or bug reports for one of our games?  Mantis for Suggestions and Bug Reports. Thanks for helping to make our games better!

Offline Teal_Blue

  • Hero Member Mark II
  • *****
  • Posts: 935
Re: Update on Exodus of the Machine timeframe (updated May 1st)
« Reply #24 on: July 05, 2013, 04:35:59 pm »
As much as my curiosity has got me dying to find out what Bionic Dues is all about, i am guessing it will be the end of August or going into September before you are ready to talk about it. Which is actually probably the best idea anyway. It worked good for SC and am hoping it works great for BD too.  :) Talking too early might be a bane. Anyway, my curiosity is still there, its just probably best to not think about that until later.

-Teal


Offline LaughingThesaurus

  • Master Member Mark II
  • *****
  • Posts: 1,723
Re: Update on Exodus of the Machine timeframe (updated May 1st)
« Reply #25 on: July 05, 2013, 06:04:55 pm »
Oh no, I'm sure he's ready and chomping at the bit to talk about it, he just hasn't because he thinks he shouldn't. He reminds me of my friend, who'll work on a project for a while in secret... and then he's like... okay fine, I'll tell you about it! He just gets so excited about his stuff, and so does Chris. I remember not having any kind of conversation related to any project and he was like 'okay you got some extra information about skyward collapse out of me'. I'm betting he's super excited to talk about it.

Offline x4000

  • Chris McElligott Park, Arcen Founder and Lead Dev
  • Arcen Staff
  • Zenith Council Member Mark III
  • *****
  • Posts: 31,651
Re: Update on Exodus of the Machine timeframe (updated May 1st)
« Reply #26 on: July 05, 2013, 07:40:24 pm »
Definitely excited, but having two active projects in the hopper at least gives me some outlet to talk about one without spoiling the other. ;)  The other project being the Nihon no Mura expansion.  Bionic is coming along well, but I want to get the art to a certain stage, and the prototype fully functional in gameplay to a certain stage, before we start talking about it much.  I held back until that same point with Skyward, which was useful; before that I was excited about it, but didn't say much at all (amazingly). ;)
Have ideas or bug reports for one of our games?  Mantis for Suggestions and Bug Reports. Thanks for helping to make our games better!

Offline LaughingThesaurus

  • Master Member Mark II
  • *****
  • Posts: 1,723
Re: Update on Exodus of the Machine timeframe (updated May 1st)
« Reply #27 on: July 05, 2013, 10:12:49 pm »
Yeah, I figured hanging back on talking about Bionic Dues was mostly actually because of the prototype. You said something about having to build the prototype before you know how well it really works in practice, right? Well, what's the sense getting people excited about something that possibly won't work?
And yes, that is actually really reasonable for an outlet as well. Two projects, and talking about one helps get out your excitement to talk about stuff.

Offline Teal_Blue

  • Hero Member Mark II
  • *****
  • Posts: 935
Re: Update on Exodus of the Machine timeframe (updated May 1st)
« Reply #28 on: August 17, 2013, 01:54:30 pm »
Just a thought, but if SC expansions go well and Bionic Dues hits as good as SC did, then maybe Exodus of the Machine might make a comeback? A strategic turn-based game sounds interesting to me.  :)

-Teal



Offline x4000

  • Chris McElligott Park, Arcen Founder and Lead Dev
  • Arcen Staff
  • Zenith Council Member Mark III
  • *****
  • Posts: 31,651
Re: Update on Exodus of the Machine timeframe (updated May 1st)
« Reply #29 on: August 17, 2013, 01:55:01 pm »
Probably not, but you never know.
Have ideas or bug reports for one of our games?  Mantis for Suggestions and Bug Reports. Thanks for helping to make our games better!