Arcen Games

General Category => Bionic Dues => Topic started by: NickAragua on October 10, 2013, 11:55:49 am

Title: Why was I programmed to feel pain?!
Post by: NickAragua on October 10, 2013, 11:55:49 am
Bought the game, messed around a bit... that was the first thing a robot said once I blew it to bits. I think I was cracking up for a solid two minutes after that. Gotta say this game really hit that turn-based robot exploding spot.
Title: Re: Why was I programmed to feel pain?!
Post by: keith.lamothe on October 10, 2013, 12:34:15 pm
Yea, that's one of my favorite voice clips from the game.

We didn't actually have the voice part in mind in the design, but then things came together kind of suddenly and khadgar churned out those awesome voice clips.  The game became 1000% more funny for me at that point.
Title: Re: Why was I programmed to feel pain?!
Post by: Penumbra on October 10, 2013, 12:44:43 pm
I love the (written) line on the CPU Overcharger:

"Remember: if it's on fire, that's how you know it's on."
Title: Re: Why was I programmed to feel pain?!
Post by: keith.lamothe on October 10, 2013, 12:48:55 pm
I love the (written) line on the CPU Overcharger:

"Remember: if it's on fire, that's how you know it's on."
Which is just a shameless reference I was making to: http://www.teamfortress.com/macupdate/comic/ ; I always laugh when I think of the latter half or so of that comic.

Iirc I used a similar reference in the enchant description in AVWW with the one that gave you lots of +Damage but made you catch fire whenever you attacked.
Title: Re: Why was I programmed to feel pain?!
Post by: PokerChen on October 10, 2013, 01:07:23 pm
 You know, what if the exceptionally funny lines contained url links to their source?

 Giving honest attribution is one thing, distracting your players into hilarious oblivion on TV-Tropes or DF-jokes is another. I would be glad if games helped me discover awesome humour websites. That's the nice thing about being a part of a good game-art community.
Title: Re: Why was I programmed to feel pain?!
Post by: zespri on October 10, 2013, 04:44:28 pm
I would be glad if games helped me discover awesome humour websites. That's the nice thing about being a part of a good game-art community.
There is the forum for that.
Title: Re: Why was I programmed to feel pain?!
Post by: Winge on October 10, 2013, 07:47:35 pm
My favorite quoters are EMP Bots:

"I love you."
"I'm not toughing you!"
Title: Re: Why was I programmed to feel pain?!
Post by: Winge on October 10, 2013, 07:52:21 pm
Which is just a shameless reference I was making to: http://www.teamfortress.com/macupdate/comic/ ; I always laugh when I think of the latter half or so of that comic.

Then I'm guessing this is the iblewupthemoon.

(http://www.arcengames.com/forums/index.php?action=dlattach;topic=14047.0;attach=7932)
Title: Re: Why was I programmed to feel pain?!
Post by: keith.lamothe on October 10, 2013, 10:33:29 pm
Then I'm guessing this is the iblewupthemoon.
Nah, that would be the Plasma Cannon with 3 endgame magbottles.
Title: Re: Why was I programmed to feel pain?!
Post by: PokerChen on October 11, 2013, 03:17:13 am
What's the effective range of overload again?
Title: Re: Why was I programmed to feel pain?!
Post by: keith.lamothe on October 11, 2013, 03:19:22 am
What's the effective range of overload again?
It shows when you mouseover the overload button, but: 4.

8 when it goes off automatically on-death.
Title: Re: Why was I programmed to feel pain?!
Post by: PokerChen on October 11, 2013, 03:49:06 am
Yes, I remember now. It would be a nice extra touch to have it somewhere outside the missions - I haven't managed to loot one with it so I've never equipped one so far. This will go on the wiki sometime.
Title: Re: Why was I programmed to feel pain?!
Post by: Toranth on October 11, 2013, 10:50:26 am
Then I'm guessing this is the iblewupthemoon.
Nah, that would be the Plasma Cannon with 3 endgame magbottles.
Just rememer - When buffing your Plasma Cannon, always make sure the Splash Distance stat is LESS than the Range stat.
Not that I'm speaking from experience, of course.  I'd never make that mistake, and there's no evidence left to contradict me.
Title: Re: Why was I programmed to feel pain?!
Post by: Aklyon on October 11, 2013, 11:06:32 am
/me moves further away from Toranth's exos
Title: Re: Why was I programmed to feel pain?!
Post by: PokerChen on October 11, 2013, 11:14:10 am
I would be glad if games helped me discover awesome humour websites. That's the nice thing about being a part of a good game-art community.
There is the forum for that.

 Oh, on this point... only a minority of people in any game bother to participate in the forums. However, a majority of them are in social media and can benefit are being made humor-aware. It's selection effect to conclude that the forums alone are sufficient destination for the userbase.

 Besides, the point passes quickly. I'd reckon the longer it takes between the average punchline and further reading, the less likely people are going to remember. The effort required to come onto these forums is more than googling it directly, which is in turn more than offering "if you enjoyed that one, have a look at this place".

 I'm more strictly talking about increasing user-enjoyment on a level apart from the game itself. All hobbies can be more than themselves, it would be nice if they are.
Title: Re: Why was I programmed to feel pain?!
Post by: Winge on October 11, 2013, 02:22:31 pm
Just rememer - When buffing your Plasma Cannon, always make sure the Splash Distance stat is LESS than the Range stat.
Not that I'm speaking from experience, of course.  I'd never make that mistake, and there's no evidence left to contradict me.

In the Alpha, one player buffed up the AoE to somewhere in between 24-28.  He could clear an entire map with one shot (including the poor exo doing the shooting).  Needless to say, the Plasma Cannon and Explosive Runes were tuned down a bit...
Title: Re: Why was I programmed to feel pain?!
Post by: BobTheJanitor on October 11, 2013, 09:02:14 pm
Most of the voice clips are pretty entertaining... at the moment. But I definitely feel a looming time when they're going to overstay their welcome. How viable would a frequency slider be? I wouldn't mind hearing the voice clips every other kill or every 5th kill or whatever. But the current frequency is a wee bit much, maybe?
Title: Re: Why was I programmed to feel pain?!
Post by: Castruccio on October 12, 2013, 12:06:47 am
I agree with bob.  Maybe decrease the frequency.
Title: Re: Why was I programmed to feel pain?!
Post by: Sealgaire on October 14, 2013, 03:36:41 pm
Credit where credit is due...

http://www.youtube.com/watch?v=nQ-ggzfdsMs
Title: Re: Why was I programmed to feel pain?!
Post by: FrostyThePyro on October 14, 2013, 03:56:44 pm
I agree with bob.  Maybe decrease the frequency.

Eh just add a slider in the options somewhere.  No matter how entertaining and varied a set of dialog is, it will eventually get repetitive.  I haven't hit that point yet but it would be nice to know the answer is in place for when I do.
Title: Re: Why was I programmed to feel pain?!
Post by: Necro_Man_Ser on October 15, 2013, 02:29:32 pm
Yeah, those voices will definitely get repetitive over time. We need an option to turn them off or tune down the frequency.

... what was I doing again?