Just a thought, but instead of swapping weapons out, would it make the Assault better from easy to expert if the grenade launcher numbers increased?
I don't know what they are now, i will have to look, but if there was a +2 per level of difficulty, then we might have-
casual - base
easy - +20%
normal - +20%
hard - +20%
expert - +20%
misery - +20%
Meaning we have an additional 50% by the time we hit the hardest difficulty. At first i thought 5%, or 10% would be enough, but if we are talking hundreds of bots opponents and say 14 grenades for easy, then that is only a total of 28 for the hardest levels.
Maybe 30%? which would give us 42 grenades at the same explosive value as easy, just more of them. Which would be the same as keeping the 14 grenades and upping the explosive value if that is seen as better. In one sense it seems like that would turn into a rocket launcher kind of weapon. Whereas if we keep the grenades the same value and increase their number, then i can use them in more situations, or more often. Which i probably will need to if i am looking at hundreds of bots i am going up against.
Does this sound reasonable? Or off somehow?
-Teal