Author Topic: Trap avoidance  (Read 955 times)

Offline Aquohn

  • Full Member Mark III
  • ***
  • Posts: 218
  • WARNING: May Contain Objectionable Opinions
Trap avoidance
« on: September 12, 2013, 09:57:10 AM »
It's not made very clear how exactly trap avoidance works. I initially assumed that it was a percentage chance to evade a trap altogether, but observation seems to indicate that it is basically a number which a "level" of a trap is compared with, and if the trap's "level" is lower, then the trap is evaded. If this is the case, shouldn't there be some indication of the "level" of each trap in the tooltips such that players can actually know if they can pass through a trap or not?
Arcen in Summary:
thank you so much, RNG
It aims to please!

Or is that "to kill"?  Hmm.

Offline x4000

  • Chris McElligott Park, Arcen Founder and Lead Dev
  • Arcen Staff
  • Zenith Council Member Mark III
  • *****
  • Posts: 31,624
Re: Trap avoidance
« Reply #1 on: September 12, 2013, 10:08:14 AM »
Good one for mantis -- you are absolutely right in your understanding of how it works.
Have ideas or bug reports for one of our games?  Mantis for Suggestions and Bug Reports. Thanks for helping to make our games better!


SMF spam blocked by CleanTalk