General Category > Bionic Dues

Tonight's Screenshot: LOS and Sensors and lit Science Bot.

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nas1m:

--- Quote from: Misery on August 27, 2013, 10:45:15 am ---Well, this is looking ever more impressive.   You guys are doing the alpha a bit after PAX is done, yes?  Or am I making that up?   Either way, I look forward to it.

--- End quote ---
Oh man. PAX is when? I want to play this - desperately ;D.

Teal_Blue:
Ooops, one more thing!!  :)  What if the load out picture that shows your bots and their exquipment and slots and stuff also showed the operator, or the trainer? Like Meg? So the player would have kind of a visual in game of the trainer they chose, i mean what if i always chose Meg, because she is like cautious and stealthy and that is the way i play, but one time, or maybe a few times i choose Mac, because he's old and got the knowledge about the tunnels in the mission better than the others (his range on the sensors is maybe a third more than the other trainers) :) 

And one time i use Randy, because even though Randy is rather mouthy and rude alot, he is up front and in your face and guns blazing when he is on a mission and i really needed that to get through that last mission over on the east side there were so many bad bots in that place i thought i was gonna freak!!  :)

Anyway, Trainers and visuals on the menu on the side and different tactics for each of them in their loadouts for the bot teams they put together.  :) 

Am hoping this is more than just an idle wish kind of thing, but go get 'em, hope the game does super well!

-Teal


x4000:
Whew, lots of suggestions there -- bear in mind those are really hard to implement for one reason or another, or don't match the general design.  But thanks!

Teal_Blue:
Just a visual of what i mean by the trainers, and even if your not going to do like the trainer specialties, well... i wish you could, but its not my call. Anyway, thanks for listening.  :)

-Teal


x4000:
Cheers; the exo driver you choose doesn't affect anything except a single special ability that is usually non-combat related and definitely always passive.  We kind of need that extra slot for abilities that you may equip!

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