- You can mouse over fuel tanks and the like to see their explosion range, just like the attack range for bots.
- Click on an exo's icon in the sidebar to see its full customisation menu (though you can't make changes).
- Blowing up adjacent missions by completing a fuel depot mission does not give you their benefits (even if it logically should, as with Lion's Den and Assassination). Rather, it just gets them out of the way so as to facilitate access to the missions behind them.
- If you really want epic exos, consider choosing Axis as your pilot rather than Genji. Her expanded choice of missions will allow you to reveal the map and find the Bahamut missions much faster than any of the other four, and will provide a constant benefit for the entire campaign, unlike Genji's one-off bonus.
- A good heuristic for choosing missions: first, choose missions which will give you the biggest advantage (e.g. reactor missions if you're low on power, or hostage rescue missions if you want general loot and have lots of AoE). Second, choose missions with other missions you want hidden behind them. Third, choose missions which will reveal the most new terrain in the city (and thus the most new potential missions).
- It is often more efficient to stack stealth actions on a Ninja, and have other exos use a single stealth action to switch to the Ninja until they are needed (e.g. for virus use) than to attempt to spread stealth action bonuses evenly across your squad. That said, as with hacking, you don't want the entire burden of a given function to fall on one exo.
- When revealing a new area, always take the time to read the effects of any known terminals. Their bonuses, if skilfully exploited, can sometimes trivialise an entire mission.
- Having one exo with highly stacked sensor range (typically a Science exo) not only lets you scout vast distances ahead, but can be combined devastatingly with terminals that target every bot in sensor range, such as by removing the attack of every bot on the level.
- StealthBots attacking you from stealth will decloak if you spend a few turns being stealthed yourself, allowing you to take them out. Also, if you saw them cloak and know where they are, or worked it out some other way, you can attack them by targeting the ground there.
- EMPBots will attempt to get as close to you as possible, but they cannot attack. Nor will other bots treat them as targets (at least, more than they would another bot). As such, you can afford to take them out last if they're not blocking your way.
- Additionally, while exploding EMPBots disable other bots' weapons and movement, they only disable your weapons. In a pinch, blow up an EMPBot to give yourself a chance to put some distance between you and the enemy (just as long as doing so doesn't alert other enemies along your escape route).
- Traps trigger when you step onto them, but not when you stay there. It is perfectly safe to step onto a mine with an exo that has high trap skill, then immediately switch to one that has no trap skill at all.
- If you can't get sufficient trap skill, or if your trap skill exo is dead, high regen is the next best thing. A high regen exo is capable of navigating electric floors without permanent damage (though late enough in the game, mines will be too powerful).
- You can shoot mines to get rid of them, though doing so will take an increasingly unreasonable amount of ammo as the game progresses.
- Don't forget that the cryopods in hostage rescue missions ignore splash damage. Bring lots of ammo for your AoE weapons, and try to clear rooms with cryopods before the bots have a chance to attack them.
- In destruction missions, use your whistle and exploit the fact that bots will happily take the shortest path to you even if it involves demolishing cover. When the cover is explosive, this can lead to clearing out entire rooms without firing a single shot.
- All else being equal, use the exo with the highest trap skill for general moving around, occasionally switching in the highest sensor range exo for a turn to extend your map (unless you're worried about HunterBots). This will save you from both tripwires and disastrous mine-related accidents.
- Use an exo with high stealth to open doors so you can hide instantly if you don't like what's on the other side. You will, more than once, open a door to find several bots ready to fire on you, and you won't always be able to solve the problem with urgent backpedaling pr AoE damage.
- It is impossible to accidentally destroy a mission objective you're supposed to capture. Fire those rocket launchers all you like.
- The total number of items in the store doesn't vary (much), so every item you put on layaway reduces the number of new items the store will offer you in subsequent days (until you take it off again). Use this feature sparingly, for items with truly outstanding stats and/or ones you intend to buy the instant you can afford them.