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Texture Packs! Custom Floor Tiles! Get them here!

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nas1m:
Hi folks!

I created this topic as an entry point for the available texture packs and custom floor tiles for Bionic.
For now, there are only my edits of the original assets - but who knows. Maybe somebody decides to jump on the train further down the road ;).

Texture Packs

Saturation Booster by nas1m

As mentioned in the other thread this one applies a simple saturation boost to the standard floor assets.
To install, simply unzip the attached archive to "Bionic_Dues/RuntimeData/TexturePacks" and select it in the in-game settings in the Graphics tab (you will have to restart the game afterwards).

Caveats:
Due to some issue all text will disappear after changing the selected texture pack and closing the settings, making it hard to actually leave the application using the menu.
You can simply leave the application using ALT+F4 on Windows, though (not sure what the equivalent combo is on Linux/Mac, maybe somebody can help me out here). After starting the game again all is fine, though :).
Fixed in 1.013.

You will need Bionic 1.012+ to use texture packs.

Screenshots (click to enlarge):



Custom Floor Tiles

Custom Floor Pack 1 by nas1m

This pack contains 42 new floor tiles created from the original assets mostly using simple palette swaps.
To use them simply extract the contents of the attached archive to "Bionic_Dues/RuntimeData/Images/Floors".

Caveats:
Make sure to place the files directly in "Floors" i.e. not in a subdirectory when extracting. If you don't like a specific custom floor, simply delete the respective file from "Floors".

You will need Bionic 1.012+ to use custom floors.

Screenshots (click to enlarge):


Enjoy :)!

keith.lamothe:
Stickied :)  And thanks for this.  Will look into the text-disappearance stuff, that's very odd.

nas1m:

--- Quote from: keith.lamothe on August 03, 2014, 09:00:39 am ---Stickied :)  And thanks for this.  Will look into the text-disappearance stuff, that's very odd.

--- End quote ---
I would not mind a pin here as well if you are okay with that ;).

keith.lamothe:

--- Quote from: nas1m on August 18, 2014, 04:46:43 pm ---
--- Quote from: keith.lamothe on August 03, 2014, 09:00:39 am ---Stickied :)  And thanks for this.  Will look into the text-disappearance stuff, that's very odd.

--- End quote ---
I would not mind a pin here as well if you are okay with that ;).

--- End quote ---
*thunk

(there is a javelin in the post)

ERISS:

--- Quote from: nas1m on August 25, 2016, 03:54:14 am ---
--- Quote from: ERISS on August 24, 2016, 03:45:45 pm ---Firstly I think there should be a patch:
. Make the writings more readable, if fonts can't be enlarged then change their colors. Example: Writing dark or thin grey on black was not a good idea (weapon names of mechs). A saturation booster is maybe needed for the fonts.. (The one for texture should be made official, applied by default; really, this all black game is not good for selling it..)

--- End quote ---
Thanks for that. Its good to know somebody other than me is getting something out of this :).

--- End quote ---
And I didn't test your Custom Floor Tiles yet!, for I want to play the more original game (I mean as intended by the devs) but I may prefer your CustomFloorTiles over your TexturePack (as I already said, your TPack is the mendatory minimum for me for Bionic Dues over those original textures so dark and then not beautifull).

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