First post, AI War player since around January, somewhat active over on Bay 12, yadda yadda. Heard about Bionic Dues over
here, tried the demo, nabbed the game. Been enjoying myself! But, after ridiculously curb stomping my first go at it (which, being fair, was a normal difficulty Meg game... I'm working my way up the higher difficulties now), I had to register and ask... is this intentional? Are sentry turrets meant to be able to basically trivialize the majority of the game?
For reference, here's two end game sentry turrets:
Trap level 210,
Trap level 326. Those were from that normal difficulty Meg game, taken on the pre-final and final missions, respectively. My science bot could deploy ~40 of them. Needless to say, really, I won that game
The enemy bots actually disabled one during the final fight! I was pretty impressed. They didn't actually manage to
destroy one, but they brought one down under 2k hp and stopped it from shooting! Kudos, stomped bots.
And here's the turrets my current hard game is using:
Trap level 19, seven days into the game (without any command center hits, that is). Turret deployer can spit out 32 turrets per mission, currently. It's a Rey game, so there's no particular loot advantages. I hit trap skill 12 or so (which is around the point the turrets start outranging most bots) around day 4 or 5.
And, well. They, uh. They blow everything I encounter to bits. Plus they're fairly tanky (and I've got 30+ of them, for a total of 46,080(!) points of deployable shielding that the enemy bots
totally don't mind spending ammo on), and all told they bring 620 shots of 12 range death to the table. At trap level 19, seven days into the game. That's a total of 460,800 points of damage, if fully used. Now, a lot of it doesn't get used (both because they're immobile, so some get left behind with ammo to spare as the mission progresses, and because I run out of enemies way,
way, before those turrets run out of dakka), but... it's doing some work. To say the least.
So... is this how things are supposed to be working? And if not, well... ideas? You could have halved or quartered the stats on those end game ones and any
one of them still could have tore huge chunks out of the final mission (and I had 40ish. On one bot. I could have had multiple bots like that, yesyes.). Halving that level 19 one would still leave something pretty nasty, especially considering I've got 32 of them and that eternally useful whistle. Maybe something could be done about the scaling, so they don't get quite so... silly? Something else entirely? Enemies specifically geared to deal with them Just... thoughts? Own experiences?
I can't say I'm not enjoying it, but... it is perhaps a little silly, ha.