Thanks winged, thats really usefull actually. I had no idea there were multiple exo's I thought there wer eonly the default four lol. Can you really stack damage reduction that high that they do significant less damage? most I could ahve done was around 30 ish? I have only played like 6 of the 50 days tho lol
And taht overload... Whats the use of that? I mean really, it seems so useless as it hurts you aswell, even if its 25%, I have no idea what range it has. But it seems like a skill that has no use except for clearing out enemies around you just when your best exo dies so your backup exo's dont got a hard time.
Glad to help. Remember, those aren't hard and fast rules, just recommendations for newer players. There are plenty of ways to build Exos to blow up Bots
Yes, you can stack Damage Reduction. Note, however, that damage reduction caps at 90% of incoming damage (which is still huge; most games cap at 75%). So, with 50 DR:
Incoming Damage / Damage Taken
40 / 4
50 / 5
60 / 10
100 / 50
2000 / 1950
Damage reduction provides an excellent bonus against weaker attackers, but will not help you when a Blunder Bot attack actually connects.
Part stats and enemy stats will go up as the days go by. 30 DR by day 6 isn't bad. By comparison, on around day 30, my Assault Exo had over 200 damage reduction. Note that +% all Shields stats multiplies your shields stats, including Damage Reduction. Excellent when paired with Regen.
Overload is ammo-free damage. You probably won't have much use for it until Hard+, when ammo becomes more of an issue. Overload provides an active and a passive ability to an Exo:
1. Active: Deals the overload damage to all enemy bots within 4 tiles (mousing over the Overload Icon shows the effective range). Deals 25% of the overload damage to the Exo using the ability, reduced by Damage Reduction.
2. Passive: On death, deals overload damage to all enemy bots within 8 tiles. Sort of like the Final Attack materia, if you like FFVII.
Using overload well requires 3 stats: Overload (obviously), Damage Reduction (reduce final overload damage), and Regen (make overload damage temporary). Here is my Assault Exo in my current Expert game:
Using Overload immediately causes 3,174 damage to every enemy bot within range. That's a LOT of damage without an ammo cost. Meanwhile, my Assault Exo takes the damage:
(3174 / 4) - 220 =
574*
Since
574 is less than my Regen stat of
868, I can recover all of the damage as long as I don't get hit. That is 3174 free AoE damage that doesn't require LoS--extremely valueable, albeit somewhat situational. Since you're on normal, try it out on an Exo you don't feel is essential. You don't need it for Normal, but it is helping out a lot in my Expert game.
*Note: I'm assuming the damage rounds up. It may not; I haven't looked THAT closely.