Author Topic: So... How are sales going?  (Read 6168 times)

Offline Penumbra

  • Sr. Member Mark III
  • ****
  • Posts: 464
Re: So... How are sales going?
« Reply #30 on: October 12, 2013, 02:22:51 am »
I wonder if it's on the large Linux scroller, if there is one?

Yes, it was on the Linux scroll this afternoon.

Offline keith.lamothe

  • Arcen Games Staff
  • Arcen Staff
  • Zenith Council Member Mark III
  • *****
  • Posts: 19,505
Re: So... How are sales going?
« Reply #31 on: October 12, 2013, 02:28:08 am »
It must be taunting us ;)
Have ideas or bug reports for one of our games? Mantis for Suggestions and Bug Reports. Thanks for helping to make our games better!

Offline Misery

  • Arcen Volunteer
  • Core Member Mark V
  • *****
  • Posts: 4,109
Re: So... How are sales going?
« Reply #32 on: October 12, 2013, 02:51:23 am »
at least there'll be Steam sales.   .....of games I likely already have.  Joy.

On the plus side, there's always the Starport 28 alpha, so if it grabs you then there will be that for the holidays. :)


Huh, I had originally had this idea that the alpha for that wasnt going to start until after New Years.   ....not that I know where I got that idea from.

But yes, I'll jump on that.  The concept sounds great.

Be good to have during the holidays, too.  Typically I just dont buy much during that period.  Not really into the new consoles either.  Probably the first time where I actually dont intend on buying them.  I tell ya, consoles just arent quite what they used to be.   Back in my day.... *ceaseless rambling*

Offline Pepisolo

  • Arcen Volunteer
  • Master Member Mark II
  • *****
  • Posts: 1,511
Re: So... How are sales going?
« Reply #33 on: October 12, 2013, 07:24:11 am »
I've seen it a couple of times on the Linux scroller. It's there now.

Offline x4000

  • Chris McElligott Park, Arcen Founder and Lead Dev
  • Arcen Staff
  • Zenith Council Member Mark III
  • *****
  • Posts: 31,651
Re: So... How are sales going?
« Reply #34 on: October 12, 2013, 07:31:11 am »
It must be taunting us ;)

Matt's email very clearly told us: main rotator on OSX and Linux, the PC featured games (smaller thing) on windows. ;)
Have ideas or bug reports for one of our games?  Mantis for Suggestions and Bug Reports. Thanks for helping to make our games better!

Offline chemical_art

  • Core Member Mark IV
  • *****
  • Posts: 3,952
  • Fabulous
Re: So... How are sales going?
« Reply #35 on: October 12, 2013, 11:13:08 am »
Hmmm, sim game for next?

Well, as far as markets go, sim I find the greatest example of feast-or-famine. If you manage to get a good release, you can rack in money for a long time, if not...you find yourself in the bin.

Good luck!
Life is short. Have fun.

Offline keith.lamothe

  • Arcen Games Staff
  • Arcen Staff
  • Zenith Council Member Mark III
  • *****
  • Posts: 19,505
Re: So... How are sales going?
« Reply #36 on: October 12, 2013, 12:36:59 pm »
It must be taunting us ;)

Matt's email very clearly told us: main rotator on OSX and Linux, the PC featured games (smaller thing) on windows. ;)
Ah, ok.  I had totally missed the bit about the OSX/Linux rotator :)
Have ideas or bug reports for one of our games? Mantis for Suggestions and Bug Reports. Thanks for helping to make our games better!

Offline x4000

  • Chris McElligott Park, Arcen Founder and Lead Dev
  • Arcen Staff
  • Zenith Council Member Mark III
  • *****
  • Posts: 31,651
Re: So... How are sales going?
« Reply #37 on: October 12, 2013, 01:47:37 pm »
Hmmm, sim game for next?

Well, as far as markets go, sim I find the greatest example of feast-or-famine. If you manage to get a good release, you can rack in money for a long time, if not...you find yourself in the bin.

Good luck!

There is actually some solid strategy to it as well, so that should help. The subject matter here seems to intrigue people a lot, so should have a good shot. I feel like many sim games pick subject matter that almost nobody is interested in, and this which have to carry the torch based on gameplay alone in spite of that. A great sim game can make anything fun, don't get me wrong. But the ones that are merely good and which are trading on a pretty meh central concept really do have a tough sell.
Have ideas or bug reports for one of our games?  Mantis for Suggestions and Bug Reports. Thanks for helping to make our games better!