Author Topic: Sneak Peek At Bionic Dues  (Read 38118 times)

Offline Aquohn

  • Full Member Mark III
  • ***
  • Posts: 218
  • WARNING: May Contain Objectionable Opinions
Re: Sneak Peek At Bionic Dues
« Reply #45 on: August 01, 2013, 07:26:34 am »
Er, somewhat off-topic, but shouldn't the banner at the top be announcing Bionic Dues instead of SC and EotM?
Arcen in Summary:
thank you so much, RNG
It aims to please!

Or is that "to kill"?  Hmm.

Offline Oralordos

  • Sr. Member Mark III
  • ****
  • Posts: 434
  • Suffering from Chronic Backstabbing Disorder
Re: Sneak Peek At Bionic Dues
« Reply #46 on: August 04, 2013, 06:30:13 pm »
So the game is an alternate universe from AI War where space technology was never developed?  ;)

Is there going to be multiplayer? You have had it in every game so far, but a turn based game is harder to develop a good multiplayer for.

Offline tigersfan

  • Arcen Games Contractor
  • Arcen Staff
  • Master Member Mark II
  • *****
  • Posts: 1,599
Re: Sneak Peek At Bionic Dues
« Reply #47 on: August 06, 2013, 08:21:57 am »
Er, somewhat off-topic, but shouldn't the banner at the top be announcing Bionic Dues instead of SC and EotM?

Fixed. Sorry about that. I kind of forgot about that part of the forums, then when you mentioned it, I was off.

Offline x4000

  • Chris McElligott Park, Arcen Founder and Lead Dev
  • Arcen Staff
  • Zenith Council Member Mark III
  • *****
  • Posts: 31,651
Re: Sneak Peek At Bionic Dues
« Reply #48 on: August 16, 2013, 01:32:10 pm »
So the game is an alternate universe from AI War where space technology was never developed?  ;)

Is there going to be multiplayer? You have had it in every game so far, but a turn based game is harder to develop a good multiplayer for.

Sorry, I missed this for some reason -- yep, there is multiplayer!
Have ideas or bug reports for one of our games?  Mantis for Suggestions and Bug Reports. Thanks for helping to make our games better!

Offline Winge

  • Hero Member
  • *****
  • Posts: 601
Re: Sneak Peek At Bionic Dues
« Reply #49 on: August 18, 2013, 09:02:16 pm »
Color me interested.  A roguelike that isn't FTL does sound nice right now.
My other bonus ship is a TARDIS.

Offline MaxAstro

  • Sr. Member Mark II
  • ****
  • Posts: 345
  • Love, Peace, and Calvinball
Re: Sneak Peek At Bionic Dues
« Reply #50 on: August 19, 2013, 01:33:00 pm »
Hm, for some reason the way you describe this reminds me of the new X-Com game.

Which is one of my favorite games ever, so color me interested.  :)

Offline x4000

  • Chris McElligott Park, Arcen Founder and Lead Dev
  • Arcen Staff
  • Zenith Council Member Mark III
  • *****
  • Posts: 31,651
Re: Sneak Peek At Bionic Dues
« Reply #51 on: August 19, 2013, 01:42:40 pm »
This has drifted more in the direction of roguelike than tactics game in its actual moment-to-moment play, I should note.  Though all of the big picture stuff is the same, and really it's just come down to what felt most natural and fluid as we prototyped repeatedly.
Have ideas or bug reports for one of our games?  Mantis for Suggestions and Bug Reports. Thanks for helping to make our games better!

Offline keith.lamothe

  • Arcen Games Staff
  • Arcen Staff
  • Zenith Council Member Mark III
  • *****
  • Posts: 19,505
Re: Sneak Peek At Bionic Dues
« Reply #52 on: August 19, 2013, 01:45:38 pm »
Even the big-picture stuff has changed a lot since we talked about it initially, iirc, but that's not as recent a change.
Have ideas or bug reports for one of our games? Mantis for Suggestions and Bug Reports. Thanks for helping to make our games better!

Offline x4000

  • Chris McElligott Park, Arcen Founder and Lead Dev
  • Arcen Staff
  • Zenith Council Member Mark III
  • *****
  • Posts: 31,651
Re: Sneak Peek At Bionic Dues
« Reply #53 on: August 19, 2013, 01:48:30 pm »
Actually, most of the sections up there are pretty much unchanged; we waited until pretty darn late to talk about this, so that helps.
Have ideas or bug reports for one of our games?  Mantis for Suggestions and Bug Reports. Thanks for helping to make our games better!

Offline Penumbra

  • Sr. Member Mark III
  • ****
  • Posts: 464
Re: Sneak Peek At Bionic Dues
« Reply #54 on: August 19, 2013, 04:35:45 pm »
This just makes waiting all that more difficult...  :P

Offline nas1m

  • Master Member
  • *****
  • Posts: 1,268
Re: Sneak Peek At Bionic Dues
« Reply #55 on: August 19, 2013, 04:48:24 pm »
This just makes waiting all that more difficult...  :P
Yeah, Chris must be really busy for having leaked this few information so far ;D.
Looking really forward to this one. The more roguelike the better!
Craving some more color and variety in your next Bionic run? Grab a boost and a couple of custom floors!

Offline Penumbra

  • Sr. Member Mark III
  • ****
  • Posts: 464
Re: Sneak Peek At Bionic Dues
« Reply #56 on: August 21, 2013, 12:55:22 pm »
I wonder if it would take only a little push to get Chris to spill more info.....



::poke::

Offline keith.lamothe

  • Arcen Games Staff
  • Arcen Staff
  • Zenith Council Member Mark III
  • *****
  • Posts: 19,505
Re: Sneak Peek At Bionic Dues
« Reply #57 on: August 21, 2013, 01:01:26 pm »
I wonder if it would take only a little push to get Chris to spill more info.....
You might be on to something.
Have ideas or bug reports for one of our games? Mantis for Suggestions and Bug Reports. Thanks for helping to make our games better!

Offline nas1m

  • Master Member
  • *****
  • Posts: 1,268
Re: Sneak Peek At Bionic Dues
« Reply #58 on: August 21, 2013, 01:14:02 pm »
I wonder if it would take only a little push to get Chris to spill more info.....



::poke::
I think you might be right ;D.


::poke::
::poke::
Craving some more color and variety in your next Bionic run? Grab a boost and a couple of custom floors!

Offline x4000

  • Chris McElligott Park, Arcen Founder and Lead Dev
  • Arcen Staff
  • Zenith Council Member Mark III
  • *****
  • Posts: 31,651
Re: Sneak Peek At Bionic Dues
« Reply #59 on: August 21, 2013, 01:48:57 pm »
I am planning to post some screenshots pretty soon, which is something. :)

But if you like, I'll leave you with some cryptic tidbits because I'm just mean like that:

1. Your Exos can "whistle" (not in a musical sense), and it's critical to your survival for a reason that is obvious once you play the game.
2. Your Exos are super fragile.  Seriously, it's easy to screw up a mission pretty darn fast.
3. There is a stealth move that looks really awesome on your Exos, and which lets you move freely for a bit.
4. The first main thing that changed since my original writeup is that you only control one Exo at a time, despite your roster of four being at your fingertips.  This was mentioned earlier in the thread.
5. The second big thing is that the concept of AP (in a tactics game sense) is gone, and instead this controls more like a traditional roguelike.  That just felt more natural.
6. Here's a few more Exo portraits if you like. :)
Have ideas or bug reports for one of our games?  Mantis for Suggestions and Bug Reports. Thanks for helping to make our games better!