Author Topic: Sneak Peek At Bionic Dues  (Read 19357 times)

Offline Aquohn

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Re: Sneak Peek At Bionic Dues
« Reply #45 on: August 01, 2013, 07:26:34 AM »
Er, somewhat off-topic, but shouldn't the banner at the top be announcing Bionic Dues instead of SC and EotM?
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Offline Oralordos

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Re: Sneak Peek At Bionic Dues
« Reply #46 on: August 04, 2013, 06:30:13 PM »
So the game is an alternate universe from AI War where space technology was never developed?  ;)

Is there going to be multiplayer? You have had it in every game so far, but a turn based game is harder to develop a good multiplayer for.

Offline tigersfan

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Re: Sneak Peek At Bionic Dues
« Reply #47 on: August 06, 2013, 08:21:57 AM »
Er, somewhat off-topic, but shouldn't the banner at the top be announcing Bionic Dues instead of SC and EotM?

Fixed. Sorry about that. I kind of forgot about that part of the forums, then when you mentioned it, I was off.

Offline x4000

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Re: Sneak Peek At Bionic Dues
« Reply #48 on: August 16, 2013, 01:32:10 PM »
So the game is an alternate universe from AI War where space technology was never developed?  ;)

Is there going to be multiplayer? You have had it in every game so far, but a turn based game is harder to develop a good multiplayer for.

Sorry, I missed this for some reason -- yep, there is multiplayer!
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Offline Winge

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Re: Sneak Peek At Bionic Dues
« Reply #49 on: August 18, 2013, 09:02:16 PM »
Color me interested.  A roguelike that isn't FTL does sound nice right now.
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Offline MaxAstro

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Re: Sneak Peek At Bionic Dues
« Reply #50 on: August 19, 2013, 01:33:00 PM »
Hm, for some reason the way you describe this reminds me of the new X-Com game.

Which is one of my favorite games ever, so color me interested.  :)

Offline x4000

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Re: Sneak Peek At Bionic Dues
« Reply #51 on: August 19, 2013, 01:42:40 PM »
This has drifted more in the direction of roguelike than tactics game in its actual moment-to-moment play, I should note.  Though all of the big picture stuff is the same, and really it's just come down to what felt most natural and fluid as we prototyped repeatedly.
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Offline keith.lamothe

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Re: Sneak Peek At Bionic Dues
« Reply #52 on: August 19, 2013, 01:45:38 PM »
Even the big-picture stuff has changed a lot since we talked about it initially, iirc, but that's not as recent a change.
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Offline x4000

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Re: Sneak Peek At Bionic Dues
« Reply #53 on: August 19, 2013, 01:48:30 PM »
Actually, most of the sections up there are pretty much unchanged; we waited until pretty darn late to talk about this, so that helps.
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Offline Penumbra

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Re: Sneak Peek At Bionic Dues
« Reply #54 on: August 19, 2013, 04:35:45 PM »
This just makes waiting all that more difficult...  :P

Offline nas1m

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Re: Sneak Peek At Bionic Dues
« Reply #55 on: August 19, 2013, 04:48:24 PM »
This just makes waiting all that more difficult...  :P
Yeah, Chris must be really busy for having leaked this few information so far ;D.
Looking really forward to this one. The more roguelike the better!
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Offline Penumbra

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Re: Sneak Peek At Bionic Dues
« Reply #56 on: August 21, 2013, 12:55:22 PM »
I wonder if it would take only a little push to get Chris to spill more info.....



::poke::

Offline keith.lamothe

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Re: Sneak Peek At Bionic Dues
« Reply #57 on: August 21, 2013, 01:01:26 PM »
I wonder if it would take only a little push to get Chris to spill more info.....
You might be on to something.
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Offline nas1m

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Re: Sneak Peek At Bionic Dues
« Reply #58 on: August 21, 2013, 01:14:02 PM »
I wonder if it would take only a little push to get Chris to spill more info.....



::poke::
I think you might be right ;D.


::poke::
::poke::
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Offline x4000

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Re: Sneak Peek At Bionic Dues
« Reply #59 on: August 21, 2013, 01:48:57 PM »
I am planning to post some screenshots pretty soon, which is something. :)

But if you like, I'll leave you with some cryptic tidbits because I'm just mean like that:

1. Your Exos can "whistle" (not in a musical sense), and it's critical to your survival for a reason that is obvious once you play the game.
2. Your Exos are super fragile.  Seriously, it's easy to screw up a mission pretty darn fast.
3. There is a stealth move that looks really awesome on your Exos, and which lets you move freely for a bit.
4. The first main thing that changed since my original writeup is that you only control one Exo at a time, despite your roster of four being at your fingertips.  This was mentioned earlier in the thread.
5. The second big thing is that the concept of AP (in a tactics game sense) is gone, and instead this controls more like a traditional roguelike.  That just felt more natural.
6. Here's a few more Exo portraits if you like. :)
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