Tuck's new bonus sounds really good for the regular missions. I'm not sure that I'd say that his old bonus was bad, but I would agree that it wasn't quite up to par with the others when you could kill off roughly 30% of the non-boss robot army in a Lion's Den.
The new description for Axis is much better than the old one, in my opinion.
A question, though - if I have a Fuel Depot mission next to a Lion's Den, a Manufacturing Plant, a Command Center, or an Assassination mission, will completing the Fuel Depot mission count as a success or failure of those missions? I would expect that since those missions are essentially a 'destroy everything over here' you'd get the benefits, but since I've never seen a Fuel Depot next to any of those I've never been able to test it. In other words, will destroying a Lion's Den by completing a Fuel Depot reduce the Bot Army by a similar amount to actually completing the mission, will destroying a Manufacturing Plant via a Fuel Depot reduce Bot levels, will destroying a Command center via Fuel Depot cause the Bots to attack 5 days sooner, and will destroying an Assassination mission via Fuel Depot destroy the boss bots that were the targets of the Assassination mission? Or is the Fuel Depot more or less meant as a way to more rapidly advance through an area?
Edit: One more question - I currently have a 13-range Plasma Cannon with 9 AOE radius on an Epic Siege Exo. However, I'm not capable of safely using the Plasma Cannon because I can only target tiles up to 8 range away because that's where my sight range ends, and I can't blind-fire beyond that with the Plasma Cannon. Is this supposed to be possible, and are there components that can increase the sight range (not sensor range) of my Exos?