Just a thought I had last evening:
What do you guys (especially you Keith
) think about scaling the starting stats of the remaining Exos somewhat for each removed Exo?
The thought behind this is that using fewer Exos is able to provide three different kinds of challenge (at least in my book):
- Less flexibility (in terms of weapons/abilities) to successfully finish a mission
- Less health to successfully finish a mission
- Less ammo to successfully finish a mission
The first two are totally okay in my book and would be equal to the kind of challenge I would enjoy by selecting fewer Exos.
The third one I expect to be no fun for me - at all - especially on higher difficulties (and Expert+ seems to be the common denominator on how this game is supposed to be played - at least if you are using conducts
).
My proposal is this:How about scaling
base stealth and
ammo for each remaining Exo based on how many Exos have been removed like this:
1 removed: + 25%
2 removed: + 50%
3 removed: + 75%
Please note that I deliberately omitted to scale the base shields here - that's where the challenge is supposed to be after all
.
Thoughts?