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Author Topic: Possible Bionic Dues Expansion  (Read 2033 times)

Offline Misery

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Re: Possible Bionic Dues Expansion
« Reply #30 on: August 29, 2016, 12:08:22 AM »
So, this idea is still being thrown around?

Hmm.  I'd go into some detail on things I'd like to see with this game, but that'd be like 20 pages long, having played this to death as much as I have.

One thing I can say though:  THe current science missions suck.  They generate that huge idiotic square of a floor that's just random junk and bots strewn everywhere.  You get next to nothing out of them, too.... if you want science items, going basically anywhere else is better, which kinda blows the point....

Offline ERISS

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Re: Possible Bionic Dues Expansion
« Reply #31 on: August 29, 2016, 12:15:01 PM »
  i'd love to see the option to move or turn of the toltips for weapons when you hover over them, mainly because it covers up the range showing and it drives me nuts.
Yeah! Or make the tooltip more transparent so we better see the range through.

Offline Captain Jack

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Re: Possible Bionic Dues Expansion
« Reply #32 on: August 30, 2016, 01:56:29 AM »
Oh, neat to see this is a thing that might happen, again with (1) freakin' volunteer. Let me know if you want any extra writings or someone to look over what you write.

I have a desire to see Keith's talent tree somehow implemented, but recognize that it's likely outside the purview of a content-without-assets expansion. Maaaaaaybe with lots of icon recycling on the mech concept art, on a screen you access from the regular inventory menu?

Other than that, ask nas1m for permission to include the texture pack in the expansion/patch? If the spritework carries over, maybe you could repurpose some Starward Rogue mechs as bosses.

Offline Dominus Arbitrationis

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Re: Possible Bionic Dues Expansion
« Reply #33 on: August 30, 2016, 12:31:40 PM »
As of right now, this project is being put back into cryofreeze. The basics of why are a lack of ideas that translate into an expansion (Most ideas that have been given work really well as free additions to the base game), and it is a pretty bad PR move to release an expansion after the Raptor debacle.

That being said, I do have an interest in providing some updates to the game, so this wasn't entirely a waste of time, and I will still welcome further input on what stuff needs to be tweaked and changed.
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Offline ERISS

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Re: Possible Bionic Dues Expansion
« Reply #34 on: August 31, 2016, 12:31:51 PM »
For me the store is only usefull in the very endgame:
We know what we buy may become obsolete, so I keep my money and only buy for the end missions when the best items appear at last in the store.
A solution could be to show each turn since the beginning only some random better (greater level) items, and we may ask for some items to be kept aside for us later (it should cost a few).
« Last Edit: August 31, 2016, 12:40:54 PM by ERISS »

Offline Dominus Arbitrationis

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Re: Possible Bionic Dues Expansion
« Reply #35 on: September 01, 2016, 10:53:49 PM »
One thing I can say though:  THe current science missions suck.  They generate that huge idiotic square of a floor that's just random junk and bots strewn everywhere.  You get next to nothing out of them, too.... if you want science items, going basically anywhere else is better, which kinda blows the point....

Well, you should be getting rarer science items from the mission, if nothing else. The map generation might be a little out of my depth, but I can take a look and see what I can cook up.

(The one for texture should be made official, applied by default; really, this all black game is not good for selling it..)

Unfortunately, I was not given permission to make that change because it makes the game too bright and showy.
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Offline crazyroosterman

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Re: Possible Bionic Dues Expansion
« Reply #36 on: September 02, 2016, 08:20:45 AM »
hey dominus if this games ever getting updated in what ever way as eriss said could you make an option to turn down the transparency or get rid of the in battle tooltips?.
it just drives me bananas really.
c.r

Offline ERISS

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Re: Possible Bionic Dues Expansion
« Reply #37 on: September 02, 2016, 09:16:20 AM »
The one for texture should be made official, applied by default; really, this all black game is not good for selling it..
Unfortunately, I was not given permission to make that change because it makes the game too bright and showy.
Lol. Halas I don't think you're joking here. However, I don't really care, it is sure not an heavy burden to install the packs of nas1m, that I thank again. It's for actually I only discovered BDues very late for the promotionnal screenshots were awfull black so they were repellent. It's actually the uglier black game I saw. I don't think it should be worst for the sell if instead you make the game 'too bright and showy' for the devs, what it won't be for the players.
« Last Edit: September 02, 2016, 11:57:37 AM by ERISS »

Offline Dominus Arbitrationis

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Re: Possible Bionic Dues Expansion
« Reply #38 on: September 03, 2016, 06:28:25 PM »
hey dominus if this games ever getting updated in what ever way as eriss said could you make an option to turn down the transparency or get rid of the in battle tooltips?.
it just drives me bananas really.

Transparency of what, exactly? I can look into both, but no guarantees. The GUI is a PITA to work with.

Lol. Halas I don't think you're joking here. However, I don't really care, it is sure not an heavy burden to install the packs of nas1m, that I thank again. It's for actually I only discovered BDues very late for the promotionnal screenshots were awfull black so they were repellent. It's actually the uglier black game I saw. I don't think it should be worst for the sell if instead you make the game 'too bright and showy' for the devs, what it won't be for the players.
I'm just the messenger. :) I'll be sure to forward that on, but I'm not sure if it will make any difference.
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Offline crazyroosterman

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Re: Possible Bionic Dues Expansion
« Reply #39 on: September 04, 2016, 05:14:20 AM »
hey dominus if this games ever getting updated in what ever way as eriss said could you make an option to turn down the transparency or get rid of the in battle tooltips?.
it just drives me bananas really.

Transparency of what, exactly? I can look into both, but no guarantees. The GUI is a PITA to work with.

Lol. Halas I don't think you're joking here. However, I don't really care, it is sure not an heavy burden to install the packs of nas1m, that I thank again. It's for actually I only discovered BDues very late for the promotionnal screenshots were awfull black so they were repellent. It's actually the uglier black game I saw. I don't think it should be worst for the sell if instead you make the game 'too bright and showy' for the devs, what it won't be for the players.
I'm just the messenger. :) I'll be sure to forward that on, but I'm not sure if it will make any difference.

sorry I should have been more clear I meant the transparency of the toltips that pops up when ever you hover over weapons in battle.
I just asked because its really annoying.
if it cant be done then that's fine though its no big deal.
c.r