This morning's screenshot of the latest build.
There are a variety of "flavor object" groups that we'll be using, the "junk objects" being the ones you saw before. Now these are the new "mainframe objects," and there are a variety of other groups coming, too. These are called flavor objects because they don't do anything other than provide destructible cover and block line of sight, and one is the same as the next. These are distinct from, say, actual meaningful computer systems (which look different and turn to face you) that have a gameplay function.
Also shown here you can now see the final lighting on a number of bots, and you can see the "you can't shoot this far" attack overlay over the TeslaBot, which my mouse (unseen) is hovering over. There's another TeslaBot down in the bottom left in the FOW, so it's just glowing on sensors.
Also you can see in the log to the upper right the new credits currency that you earn from killing enemies. I said you got nothing from killing enemies, but since then that's changed. There is now a central store where you can buy Epic and Rare items (using the common item rarity system found in lots of games) using credits.
And lastly, thanks to Teal_Blue and some others, you can see the portrait of your current commander down on the bottom left of your sidebar.