Another question: can you explain why, for example, the generic parts such as coolant tanks usually give more +shield than its mark level indicates, while Ablative Field emitters and Aux Shields give less? I noted this in playthroughs, that the generic ones max out early (making them powerful relative to other parts), and the specific ones tend to not max out at Mk XXV.
It seems that the specific parts works like this: its mark level + rarity modifier acts as a pool of points, to be distributed amongst the stats that it receives. So green parts add up to ~ Mk. +-1, blue parts Mk. +2~5, Purple parts Mk. +6~9... The generic parts Magnetic Containment Fields, Coolant tanks, Power Amplifiers, and Emitter matrices seem to instead have a much larger pool.