Starting a new thread as I imagine many of you tuned out of the last one after a couple pages
And you might tune right back out here, which is fine if you're not interested in the discussion.
Anyway, rather than drop an enormous table in this one, I'm just going to list all (well, almost all, not base-power-impact or power-cost-reduction) the stats with the lowest and highest values they can have on a part.
The Min values are what you could expect to see on day-1 commons, etc, and the Max values are what you could expect to see on single-effect commons somewhere around day 45 or so. Unless you're playing Meg, of course, because she cheats.
These values are from my working copy during 0.920 development, not the current public 0.919 build.
My question for y'all is: for each of these, are these reasonable values?
Thanks
Shield Stats
+X Max Shields
Min 25, Max 500
+X Damage Reduction
Min 3, Max 50
+X Regen
Min 5, Max 110
Propulsion Stats
+X Stealth Actions Per Mission
Min 3, Max 11
+X Trap Skill Level
Min 3, Max 27
+X Overload Level
Min 50, Max 2000
Computer Stats
+X Sensor Range
Min 1, Max 7
+X Hacking Points Per Mission
Min 3, Max 27
+X Virus Points Per Mission
Min 11, Max 212
+X Sentry Turrets
Min 2, Max 26
+X Mines
Min 4, Max 52
Weapon Stats (only affect that specific weapon)
+X% Attack Power
Min 10%, Max 100%
+X Attack Range
Min 1, Max 7
+X% Area Of Effect
Min 25%, Max 100%
+X% Ammo Capacity
Min 15%, Max 150%
Second-Order Stats (primarily found in reactor, but also just about anywhere)
+X% Total Power Generation
Min 12% , Max 60%
+X% To All Computer-Related Stats
Min 6%, Max 30%
+X% To All Propulsion-Related Stats
Min 6%, Max 30%
+X% To All Shield-Related Stats
Min 6%, Max 30%
+X% Attack Power To All Weapons
Min 6%, Max 30%