Starting a new thread as I imagine many of you tuned out of the last one after a couple pages

And you might tune right back out here, which is fine if you're not interested in the discussion.

Anyway, rather than drop an enormous table in this one, I'm just going to list all (well, almost all, not base-power-impact or power-cost-reduction) the stats with the lowest and highest values they can have on a part.

The Min values are what you could expect to see on day-1 commons, etc, and the Max values are what you could expect to see on single-effect commons somewhere around day 45 or so. Unless you're playing Meg, of course, because she cheats.

These values are from my working copy during 0.920 development, not the current public 0.919 build.

My question for y'all is: for each of these, are these reasonable values?

Thanks

Shield Stats

+X Max Shields

Min 25, Max 500

+X Damage Reduction

Min 3, Max 50

+X Regen

Min 5, Max 110

Propulsion Stats

+X Stealth Actions Per Mission

Min 3, Max 11

+X Trap Skill Level

Min 3, Max 27

+X Overload Level

Min 50, Max 2000

Computer Stats

+X Sensor Range

Min 1, Max 7

+X Hacking Points Per Mission

Min 3, Max 27

+X Virus Points Per Mission

Min 11, Max 212

+X Sentry Turrets

Min 2, Max 26

+X Mines

Min 4, Max 52

Weapon Stats (only affect that specific weapon)

+X% Attack Power

Min 10%, Max 100%

+X Attack Range

Min 1, Max 7

+X% Area Of Effect

Min 25%, Max 100%

+X% Ammo Capacity

Min 15%, Max 150%

Second-Order Stats (primarily found in reactor, but also just about anywhere)

+X% Total Power Generation

Min 12% , Max 60%

+X% To All Computer-Related Stats

Min 6%, Max 30%

+X% To All Propulsion-Related Stats

Min 6%, Max 30%

+X% To All Shield-Related Stats

Min 6%, Max 30%

+X% Attack Power To All Weapons

Min 6%, Max 30%