Author Topic: New conduct idea: Gotta Go With What We've Got, Punk!  (Read 4401 times)

Offline nas1m

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New conduct idea: Gotta Go With What We've Got, Punk!
« on: August 23, 2014, 06:27:41 am »
Got a new one :):

How about adding a conduct that selects the type of the player's exos randomly at game start?
This could even include the epic variants for extra spice.

Could encourage some more experimental setups, which is never bad in my book.
Especially if combined with the upcoming "No Time To Grind" conduct...

Thoughts?
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Offline Misery

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Re: New conduct idea: Gotta Go With What We've Got, Punk!
« Reply #1 on: August 23, 2014, 08:03:07 am »
Someone needs to do a run through of this with most of these things on (perhaps not the "one exo only" one) on Misery and record it.

Someone that isnt me, specifically.


All sorts of wacky hijinks could result from that.  The potential for hilarity gets higher and higher with each one.

This one would be a good addition to the loopiness that is there so far, so I say go for it.

Offline keith.lamothe

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Re: New conduct idea: Gotta Go With What We've Got, Punk!
« Reply #2 on: August 23, 2014, 09:32:59 am »
Basically adding a "(Random)" option to the exo dropdown (next to the new "(None)", probably) seems like it would work for this :)
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Offline nas1m

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Re: New conduct idea: Gotta Go With What We've Got, Punk!
« Reply #3 on: August 23, 2014, 09:54:54 am »
Basically adding a "(Random)" option to the exo dropdown (next to the new "(None)", probably) seems like it would work for this :)
Could you also add another checkbox where the other conducts are and automagically set all Exo slots to random when it is activated? Would be a little slicker in my book :).
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Offline keith.lamothe

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Re: New conduct idea: Gotta Go With What We've Got, Punk!
« Reply #4 on: August 23, 2014, 09:56:31 am »
Well, it would be one or the other.  You would prefer just the global one?
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Offline nas1m

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Re: New conduct idea: Gotta Go With What We've Got, Punk!
« Reply #5 on: August 23, 2014, 09:59:46 am »
Well, it would be one or the other.  You would prefer just the global one?
Me? Yes :D.
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Offline ScrObot

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Re: New conduct idea: Gotta Go With What We've Got, Punk!
« Reply #6 on: August 24, 2014, 03:35:54 am »
Well, it would be one or the other.  You would prefer just the global one?

Agreed as well. Make it a conduct and don't show what one it picks until you've already started. Perhaps just "Random" (or a question mark) shown on top of a static exo silhouette for each of the 4 portraits.

Offline ScrObot

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Re: New conduct idea: Gotta Go With What We've Got, Punk!
« Reply #7 on: August 24, 2014, 03:41:57 am »
...any more ideas we can appropriate from Dungeons of Dredmor while we're at it? ;)  8)

Switches that open up hidden rooms? Traps that shoot from a wall when you step on a specific tile? BraxBots which you can buy one random item from, but spawn multiple DreadBots if you kill it? Diggle hell?

Offline tmm

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Re: New conduct idea: Gotta Go With What We've Got, Punk!
« Reply #8 on: August 24, 2014, 03:58:23 am »
Android Hell.  It's a real place.  Overseen by an insane AI ranting about cake obviously.

Offline nas1m

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Re: New conduct idea: Gotta Go With What We've Got, Punk!
« Reply #9 on: August 24, 2014, 01:11:56 pm »
...any more ideas we can appropriate from Dungeons of Dredmor while we're at it? ;)  8)

Switches that open up hidden rooms? Traps that shoot from a wall when you step on a specific tile? BraxBots which you can buy one random item from, but spawn multiple DreadBots if you kill it? Diggle hell?
Well there are Robot Zoos.

And a DiggleBot as a tribute would not hurt as well, I guess :). Maybe some bot that only has a closed quarters attack and moves to more or less random squares by "digging" through the ground? It could also have different colored variants that transfer a debuff on the player on contact/stop digging and rage attack against the player in a straight line once they have been hit .

Although this could be a little too much !!fun!! ;).
Maybe having it use it's special movement only every other move or similar would be a workable compromise.

As far as an exploitable weakness goes they could either be allowed to dig out at tiles occupied by other bots, potentially self-destructing (and dealing damage) in the process OR
there could be a designed diggle nest tile that, if attacked enrages the DIggleBots and lets them attack everything (similar to the RazorBot).

Mantised here.
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