It does seem like a lot, but i don't know how many points to carry is normal now. And i am assuming this is the new weighting on the bots that is causing this?
I can understand weighting as some bots are more 'valueable' than others.
But is 110 too high?
If it is, then what is more reasonable?
How many bots is reasonable to virus in a given game?
casual - level 1 bots, no advanced bots - 1 to 1 points? increases by 0
casual - level 1 bots, advanced bots - 2 to 2 points?
casual - level 2 and above bots - 3 to 3 points?
easy - level 1 bots, no advanced bots - 3 to 5 points? increases by 2
easy - level 1 bots, advanced bots - 5 to 7 points?
easy - level 2 and above bots - 7 to 9 points?
normal - level 1 bots, no advanced bots - 9 to 12 points? increases by 3
normal - level 1 bots, advanced bots - 12 to 15 points?
normal - level 2 and above bots? - 15 to 18 points?
hard - level 1 bots, no advanced bots - 18 to 22 points? increases by 4
hard - level 1 bots, advanced bots - 22 to 26 points?
hard - level 2 and above bots? - 26 to 30 points?
expert - level 1 bots, no advanced bots - 30 to 35 points? increases by 5
expert - level 1 bots, advanced bots - 35 to 40 points?
expert - level 2 and above bots? - 40 to 45 points?
misery - level 1 bots, no advanced bots - 45 to 51 points? increases by 6
misery - level 1 bots, advanced bots - 51 to 57 points?
misery - level 2 and above bots? - 57 to 63 points?
Which strikes me as approximately about half what it is now at the highest difficulty.
Does that seem reasonable and workable?
-Teal
p.s. actually, you know what, i thought i was being helpful trying to figure this out, but to be honest looking at it, i think this weighting this is over my head.
I mean having a whole casual game go through 50 days of missions on a cost of 3 max? Does that sound reasonable or broken? I don't think i quite got this idea figured out as well as i wanted to.