So... how long is this IronMan Mode supposed to go on for? A regular game with no saves, so fifty missions? On RogueLike Hard Mode?
I've not heard of IronMan Mode, so I don't know what you are trying to do by doing this, can someone enlighten me?
I had a thought several weeks ago, but thought it might be best for an expansion, but what if there was an 'Endless Mode', where the player would go into a mission, severity would be set to whatever level they want set, but the basic idea, is the mission only ends when they die. But the purpose is two-fold:
We have a clock, and we have the number of bots killed. (actually if IronMan Mode does this, then cool, just tell me.) But the purpose is to show how much time and how many kills I got, or you got, or how many Misery got (ooooohhhh, i'm jealous!!) when they played on Endless. Which means the mission never runs out of enemy bots, they either spawn in the dark, or re-load after 25 turns (or 50) and every time they re-spawn we get maybe 2 health packs and 2 weapon re-loads. (so we can actually play for however long we need, before some accident, or fatigue, or miscalculation, or loss of faith gets to us.)
The whole purpose in suggesting this is so we can have a mode, where i play for 2 hours and fall after 145 bot deaths, and come back and have a screen showing that for my bragging rights. While someone else one ups me by playing for 3 and a half hours and getting 547 bot kills.
I mean, don't get me wrong, playing hard mode is cool and all, but usually only the best players can get that far, the casual players are outplayed. But in an Endless mode, you could play on any difficulty, even casual, and the casual players could enjoy it, but so could those on expert and misery settings too, giving everyone the chance to have bragging rights on their game.
Does this sound good enough to try?
Thank you for listening,
-Teal