I'd just like to compliment you guys on how great this game is. I haven't had enough time to seriously play it yet (got 4 mid terms this week), but what I have played of it has really endeared this game to me.
Sci-fi usually isn't my thing. Not without something else in it that makes it unique enough to keep me coming back. Like AI War's AI. Bionic Dues... I'm not sure what it is about this game, but I do find myself coming back to it a lot. Maybe it's the fact that I can pick it up for 10 to 15 minutes, do a mission or two, and feel sated through my next batch of homework. Maybe it's the variance in the missions. I don't know what it is, but I do like it a lot.
I think my favorite thing is how it combines some of the cool aspects of your other games. It has lots of different mission types, like AVWW. There's a time limit, and only a limited number of missions you can do, so you really have to be smart about your targets, like in AI War. It's easy to play for a little while, or a long while like Shattered Haven (which is one of my absolute favorites of yours).
Now, here are some thoughts I've had. Most of them I'm sure aren't valid concerns since I haven't had time to fully explore the game, but here they are none the less.
I waltz through missions. Now, I have it on easy, so I'm pretty sure that's the main reason, but I still thought I'd comment on it here. It feels a lot like roguelikes in the combat compartment, kind of just attack, be attacked, attack again until you either die, or kill the enemy. I can see the framework for more tactical combat there, with lots of choke points and debris and the different gear. I just haven't gotten far enough to benefit from it.
Another thought I had in regards to its sort of rogue-like feel is the lack of the random "screw you" factor. This was just a passing thought, and I"m not sure if yall feel like it'd fit in the game, but one of my favorite things about the rogue likes is the extreme difficulty. Random events that just wipe you out with no remorse. Poisoned fountains, magic altars that curse your weapons, potions that turn you inside out, things like that. I like having to take risks. I have 3 hp and there's a dragon in front of me. Do I take my chance with this unlabled potion, or run? Stuff like that. I can kind of see that with the terminals, but that's the only thing I've found so far. Maybe that's my lack of time to play very much. But I would love to see more of that sort of thing.
Lastly, speaking of those terminals. I wish I got more indication of the effect other than just the text in the corner box. So easy to miss. A pop up would be nice. It isn't like there are so many terminals to activate that the pop up would be a nuisance.
So, In closing: great game! I can see myself sinking way too much time into it (as soon as school cools down). I'd love more randomness, if that's possible.
I'll comment more as I play more. I'm sure my opinions will change.