Bionic dues would have benefitted from:
- a better name.
- a less spreadsheety presentation, and parts combining more intuitively. I mean I like the game, but this kind of math comes easy to me. I know it repulses a lot of people. When I equip a mech I feel like I'm doing an excel spreadsheet. I do like optimizing stuff so it's ok for me... but as a general gameplay mechanic, let's say I don't think it's very popular.
- the map feels kind of the same as the unit equipment. I feel like I'm taking parameters into account in order to blow things up and not to blow up, before being a team of giant robots trashing rebel AI. Again, I do like that. I'd prefer the second one.
- controlling all 4 robots instead of just switching robots on the same position. Not that the mechanic is bad in itself but it's not very intuitive. And it does not feel like controlling 4 robots. Having the game designed to work with 4 robots would also have allowed multiplayer.
- multiplayer ? Haha.
- being real time would allow having stuff exploding all the time. It's a giant robot game after all =). And yes, as you said, patrols and the like.
Basically I'd like bionic dues if it took inspiration from this game
More action, more booms all over the place, and some reflexion to boot =).
Also, servo is also a bad name, like horizon was. I mean just type horizon game guide for fun... There is no internet links to the game itself to be found. Servo is going to have the same problem.
Finally, from what I see, Servo is not to be compared to bionic dues, and looks more like a rehash between Airmech and Metal Fatigue. The latter which I really liked.