So I've been coding in some of the "bugs" that the various robots have. Keith thought the ones up so far, and we're going to add more as we finish implementing more of the bots. The bugs are things that are wrong with the robots that they do stupidly, and that later model revisions in the game fix (and often new different bugs crop up). It makes for both a lot of hilarity as well as interesting strategic options.
So here's what just happened to me:
Me: Clicks on node on world map, starts mission. Trundles on down hall and opens the door in the south. Two DumBots are behind it, and a freaky activation noise plays as their lights turn on and they turn to face me. (My wife remarks at this point "
that was a scary noise.")
Me: Shoot first DumBot, who happens to be right next to me.
DumBot #2: Shoots DumBot #1 instead of me. Their "bug" is that they always miss every other shot, hitting a tile adjacent to you (and whatever is in that tile) instead of you. The next shot will hit me, though. And it's lucky there was an enemy next to me, instead of something like a fuel tank. And it's lucky that out of the four cardinal directions, they happened to pick the one where another enemy was standing. Yay luck!
Me: Shoots DumBot #2.
DumBot #2: Shoots me for very little damage.
Me: Shoots DumBot #2 for the kill, and then trundles on down the hall some more. It's midlength and suspiciously empty, so I make great time and am soon at another door. I open the door and the freaky noise plays again. It's a room full of DumBots and BlunderBots. Normally I would retreat down the hall I just came from, whistling and kiting and shooting them. But I am here to test the BlunderBot's bug, so I step into the room to see what happens.
Opposing Forces: Oops! Oops! Miss! Miss! Miss! Oops! (Explosions and death)
Me: Assault Exo down!
All the DumBots miss me, of course, and the ground on all four sides of me is riddled with holes (not really visually, just in my mind on that one; everything else is literal). But BlunderBots don't quite have that bug. They have a big honking rocket launcher, and they always fire a random direction on their first shot, and then they fire with accuracy with their second and final shot.
The problem? Random direction means a random tile in their range, and that could be near you or far from you. Two of the BlunderBots shot into the crowd of DumBots, but not before the DumBots could swiss-cheese the floor near me. The third BlunderBot gives me an almost direct hit by chance, causing massive AOE damage to my hull that almost takes me out. And the fourth BlunderBot barely wings me.
On to my Siege Exo to clean this mess up with his rocket launcher!
But in actuality that was where I stopped, because I had tested the BlunderBot and it was working
just fine.
Keith and I keep having trouble with just wanting to play the game, which I think is a good sign.