I did sell orange gear eventually, but really at that point I didn't NEED anything from the store so it didn't matter. Of course I did hit max stat (+500 shield, +100% attack power, etc) on gear so I was pretty much ignoring anything that didn't have cap stats. I think most guns I ran with x3 +100% attack power unless I wanted something special (range, ammo or radius) on them.
DiamondBots could ignore Damage Reduction. I think I'd also certainly scale them down to at least 10 ammo. Credit-wise, I think early a fair amount might be 25 credits a shot (250 total). The one-shot is an option, but that can just be a surprise hit. 5 or 10 shots requires you to make an intentional decision to grab the cash. I also have an issue with dual-weapon bots which this just reminded me of:
- Multi-weapon bots don't give me any information about their second weapon. BlasterBots are an issue in this regard. I wish their tooltip changed when they were out of primary ammo, or even better showed both.
For store prices I'd really prefer the store not be secondary for every driver except for one. That's confusing and frustrating for a new player. I'd go with a price cut but probably reduce the number of components presented at one time for non-Emma pilots.