Arcen Games

Games => Bionic Dues => Topic started by: Mahboii on September 11, 2014, 11:13:11 PM

Title: Difficulty setting bug or wrong tooltip
Post by: Mahboii on September 11, 2014, 11:13:11 PM
Hey, I just got the game and started a campaign with 3 exos on Easy. The difficulty description says you get 4 parts per mission, guaranteed. When I got 3 on my first mission, I thought it must mean you get 1 per exo, guaranteed. But then I did the second one, a Shieldworks, with 1 surviving exo, and got 2 parts. So what gives?
Title: Re: Difficulty setting bug or wrong tooltip
Post by: nas1m on September 12, 2014, 12:46:00 AM
Usually it really is one piece per surviving exo. If you don't see this using a reduced exo count something is bugged. Did you by chance use Rey as your Pilot? His ability might be what throws the counts off...

EDIT: This is only the vanilla rule, though. There are other mission types (like Hostage) where you are receiving a piece of loot per achieved goal (rescued Cryogenic Pods in this case). AFAIK this is not the case for Shieldworks missions, though.

EDIT2: Welcome to the forums :).
Title: Re: Difficulty setting bug or wrong tooltip
Post by: Mahboii on September 12, 2014, 02:32:54 AM
Thanks. No, it's with Meg. First mission was a blockade.
Title: Re: Difficulty setting bug or wrong tooltip
Post by: keith.lamothe on September 12, 2014, 09:21:42 AM
It's quite possibly a bug.  I remember leaving that flag on easy when I rescaled easy-through-hard but perhaps that's not what happened in the end.