4. Regarding the tooltips on left click thing, I've not read the arguments as I just skimmed here. But I am unlikely to change this, as it's a game where I think tooltips are not appropriate to have. Similar games do not in my experience, and having a tooltip of any merit here causes waaaay too much of the screen to get blocked. It feels terrible. Think of these tooltips not as tooltips, but rather as a super-quick reference that you can get just by left clicking and holding on an enemy. This does not impact your normal experience when you are not wanting a tooltip, it doesn't affect your ability to get the tooltip, and clearly you found the function given that you used it (and it says in a real tooltip at the bottom of the screen, a very small one, where this function is).
So in other words, yeah it's different, but it's something that is different because normally this game would not have tooltips at all: there would be a reference that you'd have to click into a menu and then find the enemy in and all that. Or you'd have to go to a wiki, depending on the game. In this case we cut out the middle man and you just left click and hold on a tile to get that info. Super handy!
I don't get this at all. The information is already there, and you're already showing it to me. You're just making me hold down the left mouse button first. When I point at a unit, I only want to do one of two things:
1. Shoot it
2. See that information
So, letting me shoot it and then bringing up a tooltip telling me that I can do #2 if I hold down the button doesn't make sense compared to just doing #2 immediately. It's an extra step between me and the thing I want to do that doesn't accomplish anything.
edit - Actually I'm having the same problem with the other stuff on the map too. I need to hold down the button to see what a computer terminal is, which objects are cover, etc. It's a hassle compared to just telling me without holding down the button.
edit 2 - What I'm finding myself doing now is just holding down the left mouse button all the time. That gives me the effect I want, where I can move the mouse around and be told what things are. I don't understand why I should have to do that.
I have no problem whatsoever making tooltips show on hover for those people that want it. I'll just make an option in settings, and that's that -- no problem. The question, though, is whether or not that should always happen.
Personally, I think no: having tooltips flash by as you mouse over the board seems frankly annoying to me. Particularly because a lot of the information on these is not something you want or need to see most of the time, if you know what a bot does or just read what it does.
It also can make targeting annoying if you are trying to target a guy in the bottom left corner of your screen but a tooltip pops up in the way. We could solve that by having the tooltip move around the screen, but there's usually a section in the middle of the screen where that can't be solved depending on the width of the tooltip.
Also bear in mind that you may be basing your impression of how much screen space there is on a pretty large monitor.
THAT SAID, if it's that confusing for a new player -- aka, if they aren't finding these tooltips at all, or it just seems counter-intuitive or frustrating or whatever, then I will simply make a settings option that does the reverse: makes the game work like it does now, where the default is to have the tooltips always there.
The question is, what would people prefer? If it just "feels wrong," I guess I ultimately would have no choice but to switch the default, because press and players would ream me for it. But I do think it is frankly better this way.