I've been trying to play Expert extremely well to prepare a strategy for a eventual ironman run, but I keep running into a brick wall. My team is usually: 1 assault, 1 sniper, 2 sieges. I don't know if I'm getting value out of the assault, since grenades are weak rockets, the rifle is nothing special, and I can't seem to make his tanking work. He's good at tesla bots, underleveled bots, and that might be it. The sieges are naturally amazing, but they run out of rockets and fight over upgrades. The sniper is good for single targets who aren't worth rocketing, but too good for assault. I also run Rey, both because his ability is forgiving, and because 2 free reloads of rockets is amazing. I'm tempted by both Genji and the drone pilot girl though. Extra sight and strike range is sweet.
With some luck, hacking points are almost adequate to open the . Viruses and turrets are borderline unusable in my early games. Mines pretty much entirely useless. Stealth is mostly just to run around a corner so I can resume throwing rockets.
The issue I run into is that while day 1 and 2 are pretty reasonable, the early game becomes rapidly vicious and seems to scale without respect for my meager increases in damage. For instance, I lucked into 3 armories quite early, but even optimizing my rocket launchers to the extreme I only ended up with ~1.5k damage and 11 rockets per exo. As awesome as that is, when I ran into doombots who had 8k health and could oneshot any of my exos. Hunterbots were similarly problematic, eating 2+ rockets each and pretty much turning any long corridor into a death sentence.
Any tips out there, on tactics, exo choice, CO choice, or anything else helpful? Thanks ahead of time.
I've played expert mode to death myself, generally with little difficulty (which is one reason why Misery difficulty exists) so ill try to give some advice here... Hopefully it'll help, as opposed to just making no sense.
First thing is first: I very strongly recommend having a science exo on your team. There's numerous reasons for this:
1. Lots and lots of hacking points. And you NEED these. Required points to open chests will keep rising over the course of the game.
2. Lots and lots of virus points can be had as well.... But more on that in a bit here.
3. Lots and lots of sentries or mines.... Both of which can be very helpful. Mines in particular can be incredibly damaging, which leads to:
4. Can have lots of trap skill. Since this guy isn't bigon weapons. (Sort of) you can really focus on computer stats, as well as propulsion stats. Get lots of trap level for this guy. As much as you possibly can. This, I find, is stupidly helpful.
5. Holy sensors, Batman! None of the other Exos come even remotely close to the crazy powerful sensors that this guy can have. It's possible to reveal entire levels all at once with this guy, depending on the situation. And sensors are very important.
6. Tends to have a good amount if stealth points. Combined with the crazy sensors, this guy makes for the ultimate scout. You need never be surprised by unexpected enemies again.
7. The chain gun. Yes, it's the science exo, I know.... But the epic version has this weapon, which I consider one of the 3 best weapons in the game. The other two being the sniper rifle thing, and the Brawler's Dissolver. Like the sniper rifle, you get an extra turn with this when it is fired on an even ammo count. Better yet, it has LOTS of ammo. It can also attain a high range, and pretty good damage,making the science exo a threat during fights. He can hold his own against even horrors like ViperBots or DoomBots with this. Combine this with his amazing sentries and mines, and.... Well, lets say, this guy can be quite a terror.
Virus points are the one thing you might want on someone else though. I suggest giving them to the Sniper. His stealth, which can be very high, makes it easy to get to where you need to be to capture a key enemy. Ideally, virus parts should be the only things in his computer slots. Viruses,are pretty darned useful. Particularly if you run into something like a shield bot or a leader bot... Even bosses can be captured. Virusing an ammobot when you are low is a wonderful thing. As is command bots. And try virusing a lone DoomBot AFTER giving it a few sentries to shoot. Happy things will happen.
Try using a Brawler. Many consider that one to be the best exo, purely for its incredible dissolver weapon. I'm convinced that there is no better weapon in the game. This guy is REALLY good. Give the dissolver a combination of added AoE radius, and range (doesnt need much though) with plenty of damage. Given it's high base damage, it's easy to beef up its attack power.
The Assault Exo is pretty good.... But I think it's also the hardest one to master. It actually has a great selection of weapons, but none of them are easy to learn to use. The rifle and grenades are the priorities for this guy. As much range for the rifle as possible. It doesn't need as much damage as you may think.... I had it doing about 1500 per shot at the very end of the game, and he was able to wreck plenty of things with it. Range is very important for this guy. His tankiness is good too, but this guy can be good at lots of things.
Snipers are pretty great too. Don't look down on them simply because they are mostly single target attacks. AoE is seriously not that important in this game. Their sniper rifle weapon has excellent base damage, so it's easy to make it tremendously powerful. And of course it has great range. The epic weapons on this guy are pretty great too. This guy is super good at taking down anything with tons of health. The double action of the sniper rifle makes sure that you have a way out after attacking.... There's some interesting tricks you can do with that or th science Exos chain gun.
Range in general is very, very important. If you've got, say,13 range, and your enemy has 10, once he is actually in your firing range, he still has to move multiple times... With you firing after each of his moves.... Before he has a chance to fire at you. And if he gets too close and isnt dead, thats what stealth is for. This is how you make weapons like the laser rifle into very good guns. The rifle has mediocre base damage, so it's futile to try to give it some damn silly number of attack points; instead, you use it by striking multiple times before the enemy can reach you. There are some weapons that should not focus on this though, like the Dissolver. A mere 5 or so is fine for that thing.
You don't need crazy amounts of damage on weapons in order to kill even the strongest bots. At the end of my last run in Expert, I don't think I had any weapon dealing more than about 5000 or so per shot. And I beat it with relative ease. Brute force is great and all. But I find its more about HOW you use the tools given to you, rather than how many planets they can smash per shot.
Stealth is powerful. Very powerful. You want stealth points. You ALWAYS want stealth points. If you're only using it to lob more rockets, you're missing out on much of its potential. Don't forget: enemies cannot fire at you and generally won't chase you when you go into stealth. It's very important for quick escapes and repositioning, as well as scouting out closed rooms and corridors. Whoever has the viruses should have the most.
Siege Exos.... Ehhhhh. To be honest, I don't really use them much. Their ammo is too limited, and I find that other Exos simply have more versatility. They are not necessary to win on any difficulty. That's not to say they are useless, though. Any exo type is viable.
As for commanders, any of them are good, really. I use Tuck myself.
And finally, always always be aware of the different behaviors and quirks of the enemy bots. Learn how you can use these things against them, and how you can exploit themwith your weapons.
Oh, and as for items? All types of parts are important and useful. Do your best to save up for blues/purples in the shop, and check it after EVERY mission. Put good things on layaway. Parts Fab and Hacker missions are great for getting stuff to sell. Greens can be good items too.
Oh, and in the early game, focus a bit on hacking points. But not too much. If you aren't opening every single door in every mission though, you are missing out on potential good parts and cash.
Ok, so, that was wordy as heck, I apologize. And don't think that thesea tips are rules set in stone. Feel free to come up with your own tricks, and adapt these tips to fit your own play style.
Hope this helps. If there's any questions or anything at all, feel free to ask.
Edit: and one more thing: the whistle is your bestest friend ever. It may well be the most important tool.
Edit: oh yeah, there was yet another important point to make. Viruses.... There are some bots you should never, ever use viruses on. Certain bots can kill you merely by being on your side. Read their effects carefully before virusing. For example, that bot that redirects damage taken onto it's nearby allies.... Guess what happens if you virus THAT guy. Hint: don't virus him. There are other,s, too.