Bionic Dues Alpha - Impressions, part 2
Ok, so i've had 6 games so far, well, not complete games with all 50 missions
each. I didn't realize that at first and was creating a new game each time i
opened the game, but didn't have anything that i had built up from the mission
before, of course, because that was another completely different game!
Anyway, so i should ammend that to say i've had 6 missions or so, about 3 1/2
hours of play.
Here are some notes that occured to me as i went along, much like the first
impressions i did. And like the first, there are some things about the game i
misunderstood, some already in the game and i didn't realize, and other things
that are of course in work.
Anyway, here we go,
1. Not enough hacking points. Somebody probably mentioned this already, but its
true, or i haven't gotten to the loot pickups that bring those in yet.
2. Covers against the walls? Well, procedurally generated is going to do
something like that, but it seems to be a little bit of a waste, but this is a
small thing anyway, more cosmetic than anything.
3. Suggestion : Areas seem to be very open and viewable in alot of missions. I
was hoping that we could mix that up with very closed and windingly and lots of
fog of war to hide things kind of stuff.
4. Suggestion : Would it be possible to add slots to the parts of the Exos in the
customize screen. From like 2 and 3 to perhaps 4, 5 and 6 maybe?
5. Some icons on the city map are not accessible, such as the HQ, the Satellite,
the radiation sign, some of the blockades. Perhaps they get unlocked? Or they are
things not yet added to the game?
Suggestion : I was thinking the HQ could perhaps get traps, or added defenses, or
extra health? (Sort of in the way that Fort Zombie did it. I know that wasn't the
best example, but still I loved that game.)
6. Assassinations is listed as very hard, yet it is the only mission that i had
selectable. All the others were not responding when i clicked on them. Even
though they didn't say locked. Perhaps they were the ones i noted above, the HQ,
satellite, the radiation sign and two of the blockade icons. I'm not sure why I
can't get them to go, perhaps i need to do something else before they become
available?
*** 7. This is the biggest problem for me. The message log is constantly on and
covers up part of the screen. I noted it before but it is driving me batty!
So thought i would mention it again.
8. Also to go along with number 7 above, the game listing box on the front screen
doesn't update, it doesn't show the games won or lost or total so far that i have
done. Although come to think of it, I technically haven't finished a fifty
mission game yet, so perhaps that is the deal, it is keeping track of GAMES and i
am playing individual MISSIONS and thinking in my head, this is a game. Anyway, i
could be completely off on this one.
9. Suggestion : Perhaps different lengths of missions could be added? So far all
the missions seem relatively short, say 15 to 30 minutes long. It might be nice
to have some missions be short like this or even shorter, haha, maybe like a ten
minute wonder, and then have like an hour mission where you have to go up against
maybe twice as many bots as normal missions?
10. I was waltzing through and was winning, being careful and winning and was
beginning to think i should ask if maybe the bots should get first shot, just to
make the game harder when i went into a level and got my scalp handed to me. So
maybe a small suggestion : Add bots getting first shot to maybe 'some' missions,
maybe like 1 in 4 or 5? Just my opinion. I'm still losing, so maybe i got a
little loose and casual and am not concentrating and taking my time enough. Or
maybe i can go up a level in difficulty, but only of course after i stop losing
for a bit.
11. I wanted to say that i really like the yellow icons on the city map, i didn't
realize at first what that meant, but i see now that it means they are available
to play, the other missions are all orange or other colors and they say locked.
Of course except the ones noted already above that i don't know why they aren't
responsive. But well, i guess someone will tell me and then i will know.
12. Last one, is that each of the Bod Bots have stats, like weapon strength and
health and so forth, but when i look at my Exos, well, i can't see their stats, am i
suppose to press a key to see it or something? Or is it not included yet?
Thats all the notes i have for now, am going to grab dinner and then unwind,
maybe watch a movie and pickup BD again tomorrow and see if i can do better.
Thanks for listening and hope my impressions aren't all to silly.
-Teal