Wow, it's taken me this long to play the game...I feel ashamed. And I haven't actually gotten around to skyward collapse yet...
So, some very brief thoughts.
Interesting to see you going for the turn based "in world" (as opposed to overworld) thing at last (though again, if skyward collapse had this, I don't know for reasons given above). Come to think of it, wasn't AI War turn based way back in alpha? Frankly, the story does sort of feel like an "AI War on the ground" ripoff almost, except for the "nuke them all" risk at the end. However, I do think the AVWW 2 blended with AI War style overworld map system to be cool.
I haven't followed the development of this game, so I don't know if the "in world" maps are procedurally generated or not, or partially some "hybrid" of procedural and hand made sort of like AVWW 1, or "procedural selection of hand made chunks" style of AVWW 2.
EDIT: Oh yea, and I really like customization stuff. I always like this sort of min-maxing of RPG stats in ways that are dependent on roles, and this game really appealed to this.