Author Topic: Regarding conducts in general...  (Read 2136 times)

Offline nas1m

  • Master Member
  • *****
  • Posts: 1,268
Regarding conducts in general...
« on: July 23, 2014, 06:04:42 am »
Would it be possible to add score multipliers to each of the following conducts?
  • Dead Is Dead
  • On Your Toes
  • It's Dangerous To Walk Alone (this one should scale with the number of Exos removed imho)
Just for those of us who play for score/achievements, you know :)?

A bunch of associated achievements (for each difficulty beside Misery if feasible) would be very much appreciated as well.

Here are some ideas for you, Keith ;) - just to help you out, I remember you already said you planned to add some once things have stabilized :P...

Dead is Dead
Permadeath: Win the game on X difficulty when enabled (x5)

On Your Toes
(Not So) Laid Back: Win the game on X difficulty when enabled (x5)

It's Dangerous To Walk Alone
Three Is A Crowd: Win the game on X difficulty with 3 Exos (x5)
Dynamic Duo: Win the game on X difficulty with 2 Exos (x5)
Win the game on X difficulty with a single Sniper Exo (x5)
Win the game on X difficulty with a single Assault Exo (x5)
Win the game on X difficulty with a single Siege Exo (x5)
Win the game on X difficulty with a single Ninja Exo (x5)
Win the game on X difficulty with a single Science Exo (x5)
Win the game on X difficulty with a single Brawler Exo (x5)
(I am especially fond of the single Exo ones above ;))

Conducts
I Paid My Dues: Win The game on X difficulty with all conducts enabled (x5)

Craving some more color and variety in your next Bionic run? Grab a boost and a couple of custom floors!

Offline keith.lamothe

  • Arcen Games Staff
  • Arcen Staff
  • Zenith Council Member Mark III
  • *****
  • Posts: 19,505
Re: Regarding conducts in general...
« Reply #1 on: July 23, 2014, 02:06:20 pm »
Maybe I'm just forgetting something, but is there actually a score mechanic in the game that could be multiplied? :)

And yea, achievements will be great to add for the new conducts.  Though I dunno if the one-per-difficulty approach is a good one or not.  On the other hand, it would look weird to not follow the previous pattern.
Have ideas or bug reports for one of our games? Mantis for Suggestions and Bug Reports. Thanks for helping to make our games better!

Offline nas1m

  • Master Member
  • *****
  • Posts: 1,268
Re: Regarding conducts in general...
« Reply #2 on: July 23, 2014, 02:51:32 pm »
Maybe I'm just forgetting something, but is there actually a score mechanic in the game that could be multiplied? :)
Yes there is! And the various difficulty settings provide exactly that - a score multiplier that rises with difficulty. Your high score is even saved with your profile *sigh* ;D.

And yea, achievements will be great to add for the new conducts.  Though I dunno if the one-per-difficulty approach is a good one or not.  On the other hand, it would look weird to not follow the previous pattern.
If you have to limit the amount, simply add them for Normal or Hard upwards. I have a notion that players using the conducts will stick to the higher difficulties ;).
Craving some more color and variety in your next Bionic run? Grab a boost and a couple of custom floors!

Offline nas1m

  • Master Member
  • *****
  • Posts: 1,268
Re: Regarding conducts in general...
« Reply #3 on: July 23, 2014, 04:36:33 pm »
As an addendum to the score mechanic: I would actually be really interested in what actually gives and takes points during the game in case it is feasible for you to find out - it does not seem to be documented anywhere. A tooltip maybe ;)?
Craving some more color and variety in your next Bionic run? Grab a boost and a couple of custom floors!

Offline keith.lamothe

  • Arcen Games Staff
  • Arcen Staff
  • Zenith Council Member Mark III
  • *****
  • Posts: 19,505
Re: Regarding conducts in general...
« Reply #4 on: July 23, 2014, 04:43:23 pm »
A quick sweep through the code tells me that:

- when a human cryopod (hostage mission) or human reactor (end mission) is destroyed you lose 50 points.

- when a boss bot (viper/tethys/scorpion/dragon/claw) is destroyed you gain 25 points.

- when you win a mission you gain 100 points

- when you lose a mission you lose 1000 points

- and then there's the difficulty multiplier

And that appears to be it.

Suggestions welcome :)
Have ideas or bug reports for one of our games? Mantis for Suggestions and Bug Reports. Thanks for helping to make our games better!

Offline nas1m

  • Master Member
  • *****
  • Posts: 1,268
Re: Regarding conducts in general...
« Reply #5 on: July 23, 2014, 04:53:26 pm »
A quick sweep through the code tells me that:

- when a human cryopod (hostage mission) or human reactor (end mission) is destroyed you lose 50 points.

- when a boss bot (viper/tethys/scorpion/dragon/claw) is destroyed you gain 25 points.

- when you win a mission you gain 100 points

- when you lose a mission you lose 1000 points

- and then there's the difficulty multiplier

And that appears to be it.

Suggestions welcome :)
From the top of my head, how about:

  • Positive points for killing bots (equal to their level?)
  • Positive points for virusing bots (equal to their virus cost?)
  • Bonus points for destroying Factories
  • Bonus points for clearing a Lion's Den
  • Bonus points for destroying Command Centers
  • Bonus points for acquiring an Epic Exo
  • Bonus points for making it through a mission without loosing an Exo
  • Negative points for loosing an exo during a mission
  • The conduct multipliers (as discussed)
« Last Edit: July 24, 2014, 03:16:29 am by nas1m »
Craving some more color and variety in your next Bionic run? Grab a boost and a couple of custom floors!