Author Topic: Any plans for the next cycle yet?  (Read 34811 times)

Offline nas1m

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Any plans for the next cycle yet?
« on: October 01, 2014, 03:40:18 pm »
Hi Keith :).

I can imagine you are knee-deep into polishing TLF to a new level of shine until the end of November and likely fairly busy with the new 4X after that. I can imagine you likely have no inclination to sink your spare time into Bionic for quite some time...

Just wanted to ask when a new 1.2 cycle could roughly be expected (if any) - especially those juicy customization plans of yours :).

My current Siege-Exo-Only run with four Epics really has me feeling customization pain ;)... I am totally okay with next summer or even 2020 or never - just asking for a ballpark statement here so I know whether it makes sense to put off playing waiting for the new stuff.

I feel really bad for asking this in the first place with everything you are doing for Bionic basically being a gift, but the problem is: I just want to know - real  flaw of character that :).

Anyway, I am rambling...

Disclaimer:
I do not want to intrude and your spare time is yours to command of course - so please simply tell me when I am supposed to shut up. I will.

Cheers & Kudos for what you already did for the game!

« Last Edit: October 01, 2014, 04:12:18 pm by nas1m »
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Offline keith.lamothe

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Re: Any plans for the next cycle yet?
« Reply #1 on: October 01, 2014, 04:31:45 pm »
I'd like to get back to Bionic and AIW work, it's just been a combination of factors making that pretty hard (TLF/4X work, I got a bad cold, now I'm ok but my wife caught the cold so I need to help out more, etc).  I'm hoping to get back to one or both in some capacity before, say, November 1st.

I appreciate your understanding :)
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Offline nas1m

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Re: Any plans for the next cycle yet?
« Reply #2 on: October 01, 2014, 04:38:34 pm »
Thanks for the heads-up. I feared the window of opportunity had closed ;)...
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Offline TheVampire100

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Re: Any plans for the next cycle yet?
« Reply #3 on: October 01, 2014, 05:23:47 pm »
I see this like every new release: When a game or an expansion is released the developers, especially in such a small company where few people do everything, have to look for improvments for the game. Balances, bug fixes, perfomace improvements and so on.
And also, the more games you release the more games you have to work in simultaneously. And don't forget the games that re not even released yet.
So many things I kneel before you because you can manage all of this.

Offline keith.lamothe

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Re: Any plans for the next cycle yet?
« Reply #4 on: October 31, 2014, 08:26:14 pm »
Btw, I have started on the talent-tree implementation :)  Not sure when it will be ready for first testing, but we'll see.
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Offline nas1m

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Re: Any plans for the next cycle yet?
« Reply #5 on: November 01, 2014, 02:45:59 am »
Btw, I have started on the talent-tree implementation :)  Not sure when it will be ready for first testing, but we'll see.
Cool :D!
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Offline doctorfrog

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Re: Any plans for the next cycle yet?
« Reply #6 on: November 01, 2014, 04:33:36 pm »
I don't have much to say, except that I'm also looking forward to the next revision, and that I appreciate your continued work, Keith! Bionic Dues may not pull in the big bucks, small bucks, or really very many bucks at all, but it's a good title, and I have to believe there are fans out there enjoying it.

Offline TheVampire100

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Re: Any plans for the next cycle yet?
« Reply #7 on: November 01, 2014, 04:51:29 pm »
Oh, I'm so excited about this one!
This was soemthing that bugged me out, no real talent tree, the only progress was from loot you get, so you were at the mercy of what you got from your missions.

Offline nas1m

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Re: Any plans for the next cycle yet?
« Reply #8 on: November 08, 2014, 07:52:39 am »
Btw, I have started on the talent-tree implementation :)  Not sure when it will be ready for first testing, but we'll see.
Any news (or maybe a little teaser) here ;)?
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Offline keith.lamothe

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Re: Any plans for the next cycle yet?
« Reply #9 on: November 08, 2014, 10:07:44 am »
Not yet :)

Well, maybe a little:  I'm thinking each (or at least most) "node" on the talent tree will have multiple levels you can go up in it (like is common) but that the first and last level of each node will have something special in addition to the stat boost or whatever it is.  Like possibly adding a new bug to a specific bot type, or diminishing a specific bot ability (like doubling the range you can see when a ninjabot is too close to you).
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Offline nas1m

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Re: Any plans for the next cycle yet?
« Reply #10 on: November 08, 2014, 10:22:53 am »
Thanks for the teaser :). Sounds great!
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Offline Fleet Unity

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Re: Any plans for the next cycle yet?
« Reply #11 on: November 20, 2014, 01:20:13 pm »
Not yet :)

Well, maybe a little:  I'm thinking each (or at least most) "node" on the talent tree will have multiple levels you can go up in it (like is common) but that the first and last level of each node will have something special in addition to the stat boost or whatever it is.  Like possibly adding a new bug to a specific bot type, or diminishing a specific bot ability (like doubling the range you can see when a ninjabot is too close to you).

Also I am a little late posting this but this is a good idea it would make the game a lot more fun! I really enjoy the game now but this would make it even more fun :)

Offline nas1m

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Re: Any plans for the next cycle yet?
« Reply #12 on: November 25, 2014, 11:05:26 am »
*bump*
Any news? I bet you are fairly fed up with all those living SBR races by now.
Time for some proper robots maybe ;)?

Hope things are going well along with SBR as well of course :).
« Last Edit: November 25, 2014, 11:08:07 am by nas1m »
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Offline keith.lamothe

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Re: Any plans for the next cycle yet?
« Reply #13 on: November 25, 2014, 11:07:22 am »
Entirely tied up on Stars Beyond Reach right now, sorry :)  We're trying to get to an internally-fully-playable prototype before the holidays.
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Offline nas1m

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Re: Any plans for the next cycle yet?
« Reply #14 on: November 25, 2014, 11:08:27 am »
Entirely tied up on Stars Beyond Reach right now, sorry :)  We're trying to get to an internally-fully-playable prototype before the holidays.
I thought as much.
No worries :).
But you know how it is - hope is such a fickle thing ;).
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