Hmm, in that case, there's one different thing that might do with a possible change, which is the visual effect that thunder traps put up when hit. One of the uses of traps is that you can use them to figure out where invisible bots are, when they either walk over a trap or start firing at a sentry. Thunder traps though put up an almost invisible lightning effect; I can only see it myself if the bot walking on the trap is visible. If it's not, I cant see the effect whatsoever and only know they are there by the popup.
Other than that, and a couple of bizarre incidents of infinitely invisible stealthbots (cant reproduce that one; happened in one boss mission, and then didn't happen again), there's no problems at the moment. That I can remember, anyway.
Speaking of StealthBots, are they supposed to get 4 turns each time they vanish? It says 2 on their tooltip, dunno if that's correct or not. They've been taking 4 turns though.
Good luck with the release, by the way. I'll be interested to see some player responses to this one.