Is it just me, or has the stealth change made these missions basically impossible? I mean I always come away from them feeling really guilty about the number of innocent people I got killed. The problem is, there's always a clump of guards hanging around each pod. The former modus operandi was to use cover to sneak up to them, then activate stealth and tear them to pieces. But now, unless you have a weapon that can kill them all in one shot without hurting the cryopod (and they're often arranged so that this feat is impossible), hitting one will alert all of them, and those left over will almost certainly obliterate the defenseless cryopod in a turn or two.
Right now, the only solutions I can think of are:
1) Reduce the number of guards at each cryopod, perhaps to only 1-3, but make the level much bigger and fill the corridors and intermediate areas with bots. Also maybe have a small, well-defined radius (which the player is told about) for which the priority targeting is applicable.
2) Remove the priority targeting, but always seed GaffeBots/BlunderBots. Alternatively, select only one type of bot in the level to have priority targeting.
3) If all else fails, restore the old stealth mechanics for cryopod missions.
Lorewise justifications for 2) and 3) might be a tad iffy, though.
Comments? Suggestions?