Author Topic: .924 now out.  (Read 3662 times)

Offline x4000

  • Chris McElligott Park, Arcen Founder and Lead Dev
  • Arcen Staff
  • Zenith Council Member Mark III
  • *****
  • Posts: 31,651
.924 now out.
« on: September 27, 2013, 12:40:45 pm »
Release notes: http://arcengames.com/mediawiki/index.php?title=Bionic_Dues_Alpha_Release_Notes#Alpha_0.924

Restart steam to force a quicker update if it doesn't do it automatically.

This one is just mostly a hotfix release to fix some pants-on-head bugs in the prior version.  You mean you wanted to hack doors?
Have ideas or bug reports for one of our games?  Mantis for Suggestions and Bug Reports. Thanks for helping to make our games better!

Offline Histidine

  • Hero Member
  • *****
  • Posts: 581
Re: .924 now out.
« Reply #1 on: September 27, 2013, 01:15:38 pm »
Okay, I raised the issue of the bot shield/damage exponential growth in the other thread, but I didn't realize how bad it actually was until I actually punched the numbers into my calculator.

At a per-level exponent of 1.19 (Expert difficulty), non-bosses at level 20 will have 32.4 times their base HP and damage, on top of the HP tripling they already get for being on Expert. For reference, the corresponding multiplier for Normal non-bosses (1.11) and Expert bosses (1.13) is a much healthier 8x and 11.5x respectively.  This is a little like one of the versions of the Indian legend with the rice-on-chessboard problem, except that instead of offering a generous repayment schedule Krishna overthrows the king with his robot army and takes over the world.

Considering that at that stage of the game the player will have damage increases of 3x at best, and maybe 6x or more for shields, this strikes me as just a wee bit excessive. In practical terms, in the last few levels of my old Expert playthrough I've resorted to just emptying my rocket/plasma cannon ammo where appropriate, then cloaking all the rest of the way straight to the exit (this probably needs fixing, by the way.)

To be sure, other than that little issue, I presently have no significant complaints whatsoever :D Everything seems good.
« Last Edit: September 27, 2013, 01:44:20 pm by Histidine »

Offline x4000

  • Chris McElligott Park, Arcen Founder and Lead Dev
  • Arcen Staff
  • Zenith Council Member Mark III
  • *****
  • Posts: 31,651
Re: .924 now out.
« Reply #2 on: September 27, 2013, 01:27:17 pm »
Sweet. :)

How about this?

* Redid the exponents for normal/boss bot health/attack increases by level:
** Casual through normal: 1.10/1.07 down from 1.11/1.08
** Hard: 1.11/1.08 down from 1.16/1.10
** Hard: 1.12/1.09 down from 1.19/1.13
Have ideas or bug reports for one of our games?  Mantis for Suggestions and Bug Reports. Thanks for helping to make our games better!

Offline Histidine

  • Hero Member
  • *****
  • Posts: 581
Re: .924 now out.
« Reply #3 on: September 27, 2013, 01:35:03 pm »
How about this?

* Redid the exponents for normal/boss bot health/attack increases by level:
** Casual through normal: 1.10/1.07 down from 1.11/1.08
** Hard: 1.11/1.08 down from 1.16/1.10
** Hard: 1.12/1.09 down from 1.19/1.13
Sounds good. :)
I'd need to test to be sure, but I'd probably be able to handle exponents up to 1.14 for Expert (13.7x multiplier at level 20). Keeping the growth as close to linear as possible makes it much easier to balance, though, and we'd want some headroom for if a Misery difficulty ever gets implemented :P

Offline keith.lamothe

  • Arcen Games Staff
  • Arcen Staff
  • Zenith Council Member Mark III
  • *****
  • Posts: 19,505
Re: .924 now out.
« Reply #4 on: September 27, 2013, 01:36:22 pm »
except that instead of offering a generous repayment schedule Krishna overthrows the king with his robot army and takes over the world.
Which is obviously what he should have done to begin with.


Just checking: is there actually a need to reduce the exponents for casual, easy, and normal?  I think hard and expert needed the change, not sure about the other ones.
Have ideas or bug reports for one of our games? Mantis for Suggestions and Bug Reports. Thanks for helping to make our games better!

Offline x4000

  • Chris McElligott Park, Arcen Founder and Lead Dev
  • Arcen Staff
  • Zenith Council Member Mark III
  • *****
  • Posts: 31,651
Re: .924 now out.
« Reply #5 on: September 27, 2013, 01:42:21 pm »
Well, I think that most people here have an inflated skill compared to the average, and so balancing normal around them might not go so well.  So long as the hard options exist, we're all good.  But if there are not sufficiently middling options... I dunno.
Have ideas or bug reports for one of our games?  Mantis for Suggestions and Bug Reports. Thanks for helping to make our games better!

Offline keith.lamothe

  • Arcen Games Staff
  • Arcen Staff
  • Zenith Council Member Mark III
  • *****
  • Posts: 19,505
Re: .924 now out.
« Reply #6 on: September 27, 2013, 01:43:52 pm »
I just don't want Normal to be what Casual should be, etc.  As then Casual is... well, actually, Casual can be braindead easy.  Easy would be a bit more of an issue.

Anyway, do we have any way of getting good balance feedback on Easy and Normal before 1.0?
Have ideas or bug reports for one of our games? Mantis for Suggestions and Bug Reports. Thanks for helping to make our games better!

Offline Histidine

  • Hero Member
  • *****
  • Posts: 581
Re: .924 now out.
« Reply #7 on: September 27, 2013, 01:44:46 pm »
Okay, I lied. Depending on your precise config, your shields can be 10x of their base value or more (tested from stripping my exos).

On the other hand, I was using Emma, and constantly raiding the store so I could stack coolant tanks in my shield slots like a maniac, so my loadout may not be particularly representative.

Offline Tridus

  • Master Member
  • *****
  • Posts: 1,305
  • I'm going to do what I do best: lecture her!
Re: .924 now out.
« Reply #8 on: September 27, 2013, 01:45:15 pm »
Normal is honestly not that hard right now, IMO. I would be careful about lowering those, because you may make things into a joke.

Do higher difficulties give out more levels to the enemy robots? Because that would also affect things.

edit - Easy and Casual certainly don't need help being easier either.

Offline Histidine

  • Hero Member
  • *****
  • Posts: 581
Re: .924 now out.
« Reply #9 on: September 27, 2013, 01:53:29 pm »
Yeah, you could probably add 0.01 to all the listed values (this brings Normal and lower back to where they were before, and the value on Expert is still tolerable).

It might also help to look at the levels/day gain of the bots in addition to the level exponents themselves.

Offline keith.lamothe

  • Arcen Games Staff
  • Arcen Staff
  • Zenith Council Member Mark III
  • *****
  • Posts: 19,505
Re: .924 now out.
« Reply #10 on: September 27, 2013, 01:56:28 pm »
Since folks are asking for reference, looking at the level-related stuff:

Manufacturing level goes up by 1/1/2/2/2 per day on Casual/Easy/Normal/Hard/Expert.

Robot levels go up per day such that at on DaysLeft=0 the average bot level is 10/12/15/18/22.
Have ideas or bug reports for one of our games? Mantis for Suggestions and Bug Reports. Thanks for helping to make our games better!

Offline x4000

  • Chris McElligott Park, Arcen Founder and Lead Dev
  • Arcen Staff
  • Zenith Council Member Mark III
  • *****
  • Posts: 31,651
Re: .924 now out.
« Reply #11 on: September 27, 2013, 02:00:18 pm »
Okay:

* Redid the exponents for normal/boss bot health/attack increases by level:
** Hard: 1.12/1.09 down from 1.16/1.10
** Expert: 1.13/1.10 down from 1.19/1.13


Not only do robot levels go up, but also the base health of the robots goes up on hard and expert as well.
Have ideas or bug reports for one of our games?  Mantis for Suggestions and Bug Reports. Thanks for helping to make our games better!

Offline keith.lamothe

  • Arcen Games Staff
  • Arcen Staff
  • Zenith Council Member Mark III
  • *****
  • Posts: 19,505
Re: .924 now out.
« Reply #12 on: September 27, 2013, 02:01:32 pm »
Congratulations guys, we hammered him into submission!

(I kid ;) )


And yea, the 2x and 3x multipliers to base enemy health on hard and expert definitely factor in.
Have ideas or bug reports for one of our games? Mantis for Suggestions and Bug Reports. Thanks for helping to make our games better!

Offline Pepisolo

  • Arcen Volunteer
  • Master Member Mark II
  • *****
  • Posts: 1,511
Re: .924 now out.
« Reply #13 on: September 27, 2013, 02:02:38 pm »
Long ago bumped myself up to hard. Not really struggling, seems about right for me, although I'm only in the last 20 days. I'm not really in serious mode, either. Looking forward to testing ironman mode on expert -- for some reason I've always gotta play permadeath in the highest difficulty even if I get caned. Oh, I've been watching those Let's Plays by Das and he seems to be cruising normal, although he is a very strategical player. Casual/Normal definitely don't seem too hard.

Offline Pepisolo

  • Arcen Volunteer
  • Master Member Mark II
  • *****
  • Posts: 1,511
Re: .924 now out.
« Reply #14 on: September 27, 2013, 04:35:37 pm »
Can't update to .924 on Linux for some reason. I've reinstalled the game, too. Surprised I only noticed after completing a couple of missions!

 

SMF spam blocked by CleanTalk