Ok. It's struck me that these seem to be pretty much the worst mission type by far, and could do with some sort of change.
Particularly on higher difficulties, it can be literally impossible to save even a single pod; they cant take any damage.... and even with a big health boost they'd still last 2 turns at most, since enemy damage output can be so very high, and it's actually possible to essentially "skip" having to do these. If you get a bot with very strong sensors, select them right away, and just move around a bit to expose most of the area, you can hit the whistle, and then just hit spacebar until the mission ends. Of course, doing this provides you with no loot.... but chances are you're not going to get any even if you attempt to fight back.
In other words, a completely wasted campaign turn. The best you could do is maybe opening a locked door or two, IF you get some that start really close to your initial position. Even going on an unnecessary salvage mission gives both more reward and more challenge (in terms of surviving the mission).
So.... what does everyone think about these? Are there any suggestions on how to make these better?