Author Topic: [RESOLVED] Framerate Issue  (Read 25659 times)

Offline Castruccio

  • Sr. Member
  • ****
  • Posts: 323
Re: Framerate Issue
« Reply #75 on: March 29, 2012, 04:44:41 pm »
Well, I can tell that the card still isn't quite spinning up to its fullest potential when the videos are on (although it may also be splitting work between AVWW and the videos).   Either way, I'll be anxious to see if your GPU overload option makes the card kick in without the videos on. 

Offline x4000

  • Chris McElligott Park, Arcen Founder and Lead Dev
  • Arcen Staff
  • Zenith Council Member Mark III
  • *****
  • Posts: 31,651
Re: Framerate Issue
« Reply #76 on: March 29, 2012, 04:47:25 pm »
Just as an FYI, it will probably be either tomorrow or Monday before I can put that in; we've been absolutely derailed by this memory leak issue.  The good news is, of course, that fixing the memory leak will probably improve performance for you at least somewhat anyway, too (like it will for everyone).
Have ideas or bug reports for one of our games?  Mantis for Suggestions and Bug Reports. Thanks for helping to make our games better!

Offline Castruccio

  • Sr. Member
  • ****
  • Posts: 323
Re: Framerate Issue
« Reply #77 on: March 29, 2012, 05:31:26 pm »
Awesome.  No rush.  I'll watch the forums and the update wiki and test the fix whenever it goes live. 

Offline x4000

  • Chris McElligott Park, Arcen Founder and Lead Dev
  • Arcen Staff
  • Zenith Council Member Mark III
  • *****
  • Posts: 31,651
Re: Framerate Issue
« Reply #78 on: March 29, 2012, 05:32:48 pm »
Cheers!  You might try out the one that just came out and see what it does, just for the sake of curiosity.
Have ideas or bug reports for one of our games?  Mantis for Suggestions and Bug Reports. Thanks for helping to make our games better!

Offline Castruccio

  • Sr. Member
  • ****
  • Posts: 323
Re: Framerate Issue
« Reply #79 on: March 29, 2012, 10:36:14 pm »
No substantial framerate improvement with the latest patch. 

Offline keith.lamothe

  • Arcen Games Staff
  • Arcen Staff
  • Zenith Council Member Mark III
  • *****
  • Posts: 19,505
Re: Framerate Issue
« Reply #80 on: March 29, 2012, 10:37:15 pm »
No substantial framerate improvement with the latest patch.
Back to The Pony Express, I guess.
Have ideas or bug reports for one of our games? Mantis for Suggestions and Bug Reports. Thanks for helping to make our games better!

Offline Mánagarmr

  • Core Member Mark V
  • *****
  • Posts: 4,272
  • if (isInRange(target)) { kill(target); }
Re: Framerate Issue
« Reply #81 on: March 30, 2012, 06:16:21 am »
I just read through this thread...and it's the most ridiculous thing I've read in a long time...
Click here to get started with Mantis for Suggestions and Bug Reports.

Thank you for contributing to making the game better!

Offline x4000

  • Chris McElligott Park, Arcen Founder and Lead Dev
  • Arcen Staff
  • Zenith Council Member Mark III
  • *****
  • Posts: 31,651
Re: Framerate Issue
« Reply #82 on: April 16, 2012, 02:16:36 pm »
Okay, sorry about the delay on this -- PAX East and all that.  0.930 now has the following:

* Put in a new setting in the Graphics tab of the game:  Extra GPU Load (FPS Boost On Some ATI Cards).  Valid values are from 0 to 5000.
** Due to a bug in either the drivers or the firmware of certain ATI cards (most specifically ATI Mobility cards, but it may not be limited to just them), if a game gives too low of a load on the graphics card then the card will not fully engage.  If you listen to the card, you will literally not hear the fan spin up, and your framerate in the game will be abysmal because the card "isn't even trying," so to speak.  However, with a game that is higher-load, the fan would spin up and your card would perform great, and you'd wonder what sort of bad code these lower-load games must have to run so slowly.
** Since we can't fix the problem in the drivers and/or firmware for these ATI cards, we've provided a handy way for you to increase the load the game puts on your card.  Increasing this slider just wastes GPU cycles, but by doing so it can actually trigger your card to wake up and start doing its job.  Running two "My Little Ponies" videos on loop in the background is also reputed to work just as well for doubling or even quadrupling your framerate.  But when you use an external program like a video player to accomplish this, that program and AVWW wind up having to compete for the bus to the GPU and thus you get worse performance than what you could if you use this slider in AVWW itself.
** And of course, if later ATI gets their drivers fixed then you'd want to turn this setting back down to 0 in the first place because that's how you'd get the absolute maximum performance out of the game.  Most cards that are affected by this bug should be easily getting 80-90 fps and are instead getting 15-30 when the card doesn't turn on.


If you have time to check that sometime in the next couple of days (after this comes out tonight), that would be much appreciated on my end!  I'm able to slow my own game to a measly 40fps using this, so that's something at least. ;)
Have ideas or bug reports for one of our games?  Mantis for Suggestions and Bug Reports. Thanks for helping to make our games better!

Offline keith.lamothe

  • Arcen Games Staff
  • Arcen Staff
  • Zenith Council Member Mark III
  • *****
  • Posts: 19,505
Re: Framerate Issue
« Reply #83 on: April 16, 2012, 02:33:29 pm »
And the famed "Pony Setting" was born.
Have ideas or bug reports for one of our games? Mantis for Suggestions and Bug Reports. Thanks for helping to make our games better!

Offline tigersfan

  • Arcen Games Contractor
  • Arcen Staff
  • Master Member Mark II
  • *****
  • Posts: 1,599
Re: Framerate Issue
« Reply #84 on: April 16, 2012, 02:36:31 pm »
And the famed "Pony Setting" was born.
Would that be Pony Setting? Or Brony Setting?

Offline x4000

  • Chris McElligott Park, Arcen Founder and Lead Dev
  • Arcen Staff
  • Zenith Council Member Mark III
  • *****
  • Posts: 31,651
Re: Framerate Issue
« Reply #85 on: April 16, 2012, 02:38:06 pm »
Hahaha.  Had to look that one up.
Have ideas or bug reports for one of our games?  Mantis for Suggestions and Bug Reports. Thanks for helping to make our games better!

Offline keith.lamothe

  • Arcen Games Staff
  • Arcen Staff
  • Zenith Council Member Mark III
  • *****
  • Posts: 19,505
Re: Framerate Issue
« Reply #86 on: April 16, 2012, 02:46:20 pm »
Quote from: ATI_Tech_Support
Q: My card won't wake up enough to run (program) efficiently, how can I fix this?
A: Please make sure your ATI Mobility card is properly connected to your machine's PSU (Pony Supply Unit).

Have ideas or bug reports for one of our games? Mantis for Suggestions and Bug Reports. Thanks for helping to make our games better!

Offline Penumbra

  • Sr. Member Mark III
  • ****
  • Posts: 464
Re: Framerate Issue
« Reply #87 on: April 16, 2012, 03:36:56 pm »
Just found this from the patch notes, this is by far the greatest and stupidest fix I've ever seen. Bravo for figuring it out!

Offline x4000

  • Chris McElligott Park, Arcen Founder and Lead Dev
  • Arcen Staff
  • Zenith Council Member Mark III
  • *****
  • Posts: 31,651
Re: Framerate Issue
« Reply #88 on: April 16, 2012, 03:40:33 pm »
Please don't jinx it -- I don't have one of the affected cards in question, so I have no way to test if my solution works!  It's possible that I'll have to do something really screwy like call a certain shader model or do more constant flows of data, or something.  In which case there's real trouble with that.
Have ideas or bug reports for one of our games?  Mantis for Suggestions and Bug Reports. Thanks for helping to make our games better!

Offline Castruccio

  • Sr. Member
  • ****
  • Posts: 323
Re: Framerate Issue
« Reply #89 on: April 16, 2012, 04:44:43 pm »
I'll give it a try when the fix goes live.