So I heard that, "if you're offline for ~30 minutes and the players on the server defeat a lieutenant, your spells are suppose to be updated to the next tier so you don't fall too far behind."
I haven't been able to get this to happen yet for any of the players on my server, I think. So my question is, what exactly are the requirements? Here's the scenario encountered so far:
- Players defeat lieutenant.
- Another player logs on in less than 30 minutes, spells are not updated.
- Player stays around for an hour. Spells still not updated.
...AND...
- Players defeat lieutenant.
- All players log off, leaving server inactive for hours.
- Player who hasn't logged on since before the last lieutenant was defeated logs on.
- Spells not updated. Player stays around for over an hour. Spells still not updated.
Now I'm not ENTIRELY sure this is the case that the spell updating isn't working. Players have noticed SOME of their spells are a higher tier than they remember, but everyone's doing so many missions and crafting so much and has so many different spells they can't keep track of what tier all their spells are at. It's just as likely they updated them manually. And they're *sure* spells that they use often are still at a tier lower than the current continent level.
Maybe I should put in a suggestion for a way to manually update players on the servers that are behind a tier, just to be sure? As it DOES hurt to be left behind in this matter, especially if the server is using higher difficulty levels.