Author Topic: [RESOLVED] Error while playing MP  (Read 2967 times)

Offline Volatar

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  • Posts: 1,055
  • Patient as a rock
[RESOLVED] Error while playing MP
« on: March 31, 2012, 03:09:06 pm »
Yesterday I fired up multiplayer and played for a couple hours with a friend. We would often get red error messages in the upper right. These did not seem to affect gameplay. They also appeared in the server log.

Below is a small sample from the end of the logfile.

Code: [Select]
3/30/2012 8:25:57 PM
ProcessAssertionFailure while IsInAbilityDeserializationOrProcessing, Message:AbilityUseResult.GetNextNewlySpawnedEntity(): error, no new entities left!  Indicates client not processing result from server properly. (probably was AbilityType.QueuedAbilityUse)

  at AbilityUseResult.GetNextNewlySpawnedEntityAndAddThemToChunk (.Chunk ChunkToSpawnIn) [0x00000] in <filename unknown>:0
  at Ability.TryExecuteInner (.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) [0x00000] in <filename unknown>:0

UsingEntity:#9 type:Marie2
TargetEntity:null
QueuedAbilityUse.Ability.TypeData.Type:DeployItem
QueuedAbilityUse.ExecutionContextChunkID:64
QueuedAbilityUse.ExecutionContextRegionID:61
QueuedAbilityUse.TargetPoint:2101,1433
QueuedAbilityUse.UsingEntityID:9
UsingEntity.TypeData.Type:Marie2

   at System.Environment.get_StackTrace()
   at ArcenDebugging.ArcenDebugLog(System.String Message)
   at ArcenDebugging.ProcessAssertionFailure(System.String Message)
   at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result)
   at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result)
   at QueuedAbilityUse.TryExecute()
   at Game.ProcessSimStep()
   at Game.RunNextCycle(Boolean DoRendering)
   at Game.RunFrame()
   at MainCameraLogic.Update()

3/30/2012 8:27:05 PM
QueuedAbilityUse.Execute:rejected PurpleSilentPiercingAttackHitWithKnockback due to usingEntityID 72057594037928368 not found:True MultiplayerClient

   at System.Environment.get_StackTrace()
   at ArcenDebugging.ArcenDebugLog(System.String Message)
   at QueuedAbilityUse.TryExecute()
   at Game.ProcessSimStep()
   at Game.RunNextCycle(Boolean DoRendering)
   at Game.RunFrame()
   at MainCameraLogic.Update()

3/30/2012 8:27:06 PM
QueuedAbilityUse.Execute:rejected ProcessDeathInChunkConsequences due to usingEntityID 72057594037928368 not found:True MultiplayerClient

   at System.Environment.get_StackTrace()
   at ArcenDebugging.ArcenDebugLog(System.String Message)
   at QueuedAbilityUse.TryExecute()
   at Game.ProcessSimStep()
   at Game.RunNextCycle(Boolean DoRendering)
   at Game.RunFrame()
   at MainCameraLogic.Update()

3/30/2012 8:29:20 PM
ProcessAssertionFailure while IsInAbilityDeserializationOrProcessing, Message:AbilityUseResult.GetNextNewlySpawnedEntity(): error, no new entities left!  Indicates client not processing result from server properly. (probably was AbilityType.QueuedAbilityUse)

  at AbilityUseResult.GetNextNewlySpawnedEntityAndAddThemToChunk (.Chunk ChunkToSpawnIn) [0x00000] in <filename unknown>:0
  at Ability.TryExecuteInner (.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) [0x00000] in <filename unknown>:0

UsingEntity:#78 type:Dave2
TargetEntity:null
QueuedAbilityUse.Ability.TypeData.Type:DeployItem
QueuedAbilityUse.ExecutionContextChunkID:64
QueuedAbilityUse.ExecutionContextRegionID:61
QueuedAbilityUse.TargetPoint:3936,3209
QueuedAbilityUse.UsingEntityID:78
UsingEntity.TypeData.Type:Dave2

   at System.Environment.get_StackTrace()
   at ArcenDebugging.ArcenDebugLog(System.String Message)
   at ArcenDebugging.ProcessAssertionFailure(System.String Message)
   at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result)
   at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result)
   at QueuedAbilityUse.TryExecute()
   at Game.ProcessSimStep()
   at Game.RunNextCycle(Boolean DoRendering)
   at Game.RunFrame()
   at MainCameraLogic.Update()

3/30/2012 8:29:20 PM
ProcessAssertionFailure while IsInAbilityDeserializationOrProcessing, Message:AbilityUseResult.GetNextNewlySpawnedEntity(): error, no new entities left!  Indicates client not processing result from server properly. (probably was AbilityType.QueuedAbilityUse)

  at AbilityUseResult.GetNextNewlySpawnedEntityAndAddThemToChunk (.Chunk ChunkToSpawnIn) [0x00000] in <filename unknown>:0
  at Ability.TryExecuteInner (.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) [0x00000] in <filename unknown>:0

UsingEntity:#78 type:Dave2
TargetEntity:null
QueuedAbilityUse.Ability.TypeData.Type:DeployItem
QueuedAbilityUse.ExecutionContextChunkID:64
QueuedAbilityUse.ExecutionContextRegionID:61
QueuedAbilityUse.TargetPoint:3936,3209
QueuedAbilityUse.UsingEntityID:78
UsingEntity.TypeData.Type:Dave2

   at System.Environment.get_StackTrace()
   at ArcenDebugging.ArcenDebugLog(System.String Message)
   at ArcenDebugging.ProcessAssertionFailure(System.String Message)
   at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result)
   at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result)
   at QueuedAbilityUse.TryExecute()
   at Game.ProcessSimStep()
   at Game.RunNextCycle(Boolean DoRendering)
   at Game.RunFrame()
   at MainCameraLogic.Update()

3/30/2012 8:29:30 PM
ProcessAssertionFailure while IsInAbilityDeserializationOrProcessing, Message:AbilityUseResult.GetNextNewlySpawnedEntity(): error, no new entities left!  Indicates client not processing result from server properly. (probably was AbilityType.QueuedAbilityUse)

  at AbilityUseResult.GetNextNewlySpawnedEntityAndAddThemToChunk (.Chunk ChunkToSpawnIn) [0x00000] in <filename unknown>:0
  at Ability.TryExecuteInner (.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) [0x00000] in <filename unknown>:0

UsingEntity:#78 type:Dave2
TargetEntity:null
QueuedAbilityUse.Ability.TypeData.Type:DeployItem
QueuedAbilityUse.ExecutionContextChunkID:64
QueuedAbilityUse.ExecutionContextRegionID:61
QueuedAbilityUse.TargetPoint:4032,2556
QueuedAbilityUse.UsingEntityID:78
UsingEntity.TypeData.Type:Dave2

   at System.Environment.get_StackTrace()
   at ArcenDebugging.ArcenDebugLog(System.String Message)
   at ArcenDebugging.ProcessAssertionFailure(System.String Message)
   at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result)
   at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result)
   at QueuedAbilityUse.TryExecute()
   at Game.ProcessSimStep()
   at Game.RunNextCycle(Boolean DoRendering)
   at Game.RunFrame()
   at MainCameraLogic.Update()

3/30/2012 8:29:30 PM
ProcessAssertionFailure while IsInAbilityDeserializationOrProcessing, Message:AbilityUseResult.GetNextNewlySpawnedEntity(): error, no new entities left!  Indicates client not processing result from server properly. (probably was AbilityType.QueuedAbilityUse)

  at AbilityUseResult.GetNextNewlySpawnedEntityAndAddThemToChunk (.Chunk ChunkToSpawnIn) [0x00000] in <filename unknown>:0
  at Ability.TryExecuteInner (.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) [0x00000] in <filename unknown>:0

UsingEntity:#78 type:Dave2
TargetEntity:null
QueuedAbilityUse.Ability.TypeData.Type:DeployItem
QueuedAbilityUse.ExecutionContextChunkID:64
QueuedAbilityUse.ExecutionContextRegionID:61
QueuedAbilityUse.TargetPoint:4032,2556
QueuedAbilityUse.UsingEntityID:78
UsingEntity.TypeData.Type:Dave2

   at System.Environment.get_StackTrace()
   at ArcenDebugging.ArcenDebugLog(System.String Message)
   at ArcenDebugging.ProcessAssertionFailure(System.String Message)
   at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result)
   at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result)
   at QueuedAbilityUse.TryExecute()
   at Game.ProcessSimStep()
   at Game.RunNextCycle(Boolean DoRendering)
   at Game.RunFrame()
   at MainCameraLogic.Update()

3/30/2012 8:29:32 PM
ProcessAssertionFailure while IsInAbilityDeserializationOrProcessing, Message:AbilityUseResult.GetNextNewlySpawnedEntity(): error, no new entities left!  Indicates client not processing result from server properly. (probably was AbilityType.QueuedAbilityUse)

  at AbilityUseResult.GetNextNewlySpawnedEntityAndAddThemToChunk (.Chunk ChunkToSpawnIn) [0x00000] in <filename unknown>:0
  at Ability.TryExecuteInner (.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) [0x00000] in <filename unknown>:0

UsingEntity:#9 type:Marie2
TargetEntity:null
QueuedAbilityUse.Ability.TypeData.Type:DeployItem
QueuedAbilityUse.ExecutionContextChunkID:64
QueuedAbilityUse.ExecutionContextRegionID:61
QueuedAbilityUse.TargetPoint:4039,2740
QueuedAbilityUse.UsingEntityID:9
UsingEntity.TypeData.Type:Marie2

   at System.Environment.get_StackTrace()
   at ArcenDebugging.ArcenDebugLog(System.String Message)
   at ArcenDebugging.ProcessAssertionFailure(System.String Message)
   at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result)
   at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result)
   at QueuedAbilityUse.TryExecute()
   at Game.ProcessSimStep()
   at Game.RunNextCycle(Boolean DoRendering)
   at Game.RunFrame()
   at MainCameraLogic.Update()

3/30/2012 8:29:34 PM
ProcessAssertionFailure while IsInAbilityDeserializationOrProcessing, Message:AbilityUseResult.GetNextNewlySpawnedEntity(): error, no new entities left!  Indicates client not processing result from server properly. (probably was AbilityType.QueuedAbilityUse)

  at AbilityUseResult.GetNextNewlySpawnedEntityAndAddThemToChunk (.Chunk ChunkToSpawnIn) [0x00000] in <filename unknown>:0
  at Ability.TryExecuteInner (.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) [0x00000] in <filename unknown>:0

UsingEntity:#9 type:Marie2
TargetEntity:null
QueuedAbilityUse.Ability.TypeData.Type:DeployItem
QueuedAbilityUse.ExecutionContextChunkID:64
QueuedAbilityUse.ExecutionContextRegionID:61
QueuedAbilityUse.TargetPoint:4027,2077
QueuedAbilityUse.UsingEntityID:9
UsingEntity.TypeData.Type:Marie2

   at System.Environment.get_StackTrace()
   at ArcenDebugging.ArcenDebugLog(System.String Message)
   at ArcenDebugging.ProcessAssertionFailure(System.String Message)
   at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result)
   at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result)
   at QueuedAbilityUse.TryExecute()
   at Game.ProcessSimStep()
   at Game.RunNextCycle(Boolean DoRendering)
   at Game.RunFrame()
   at MainCameraLogic.Update()

3/30/2012 8:29:35 PM
ProcessAssertionFailure while IsInAbilityDeserializationOrProcessing, Message:AbilityUseResult.GetNextNewlySpawnedEntity(): error, no new entities left!  Indicates client not processing result from server properly. (probably was AbilityType.QueuedAbilityUse)

  at AbilityUseResult.GetNextNewlySpawnedEntityAndAddThemToChunk (.Chunk ChunkToSpawnIn) [0x00000] in <filename unknown>:0
  at Ability.TryExecuteInner (.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) [0x00000] in <filename unknown>:0

UsingEntity:#9 type:Marie2
TargetEntity:null
QueuedAbilityUse.Ability.TypeData.Type:DeployItem
QueuedAbilityUse.ExecutionContextChunkID:64
QueuedAbilityUse.ExecutionContextRegionID:61
QueuedAbilityUse.TargetPoint:4027,2385
QueuedAbilityUse.UsingEntityID:9
UsingEntity.TypeData.Type:Marie2

   at System.Environment.get_StackTrace()
   at ArcenDebugging.ArcenDebugLog(System.String Message)
   at ArcenDebugging.ProcessAssertionFailure(System.String Message)
   at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result)
   at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result)
   at QueuedAbilityUse.TryExecute()
   at Game.ProcessSimStep()
   at Game.RunNextCycle(Boolean DoRendering)
   at Game.RunFrame()
   at MainCameraLogic.Update()

3/30/2012 8:36:44 PM
ProcessAssertionFailure while IsInAbilityDeserializationOrProcessing, Message:AbilityUseResult.GetNextNewlySpawnedEntity(): error, no new entities left!  Indicates client not processing result from server properly. (probably was AbilityType.QueuedAbilityUse)

  at AbilityUseResult.GetNextNewlySpawnedEntityAndAddThemToChunk (.Chunk ChunkToSpawnIn) [0x00000] in <filename unknown>:0
  at Ability.TryExecuteInner (.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) [0x00000] in <filename unknown>:0

UsingEntity:#78 type:Dave2
TargetEntity:null
QueuedAbilityUse.Ability.TypeData.Type:DeployItem
QueuedAbilityUse.ExecutionContextChunkID:68
QueuedAbilityUse.ExecutionContextRegionID:61
QueuedAbilityUse.TargetPoint:1875,2633
QueuedAbilityUse.UsingEntityID:78
UsingEntity.TypeData.Type:Dave2

   at System.Environment.get_StackTrace()
   at ArcenDebugging.ArcenDebugLog(System.String Message)
   at ArcenDebugging.ProcessAssertionFailure(System.String Message)
   at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result)
   at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result)
   at QueuedAbilityUse.TryExecute()
   at Game.ProcessSimStep()
   at Game.RunNextCycle(Boolean DoRendering)
   at Game.RunFrame()
   at MainCameraLogic.Update()

3/30/2012 8:36:44 PM
ProcessAssertionFailure while IsInAbilityDeserializationOrProcessing, Message:AbilityUseResult.GetNextNewlySpawnedEntity(): error, no new entities left!  Indicates client not processing result from server properly. (probably was AbilityType.QueuedAbilityUse)

  at AbilityUseResult.GetNextNewlySpawnedEntityAndAddThemToChunk (.Chunk ChunkToSpawnIn) [0x00000] in <filename unknown>:0
  at Ability.TryExecuteInner (.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) [0x00000] in <filename unknown>:0

UsingEntity:#78 type:Dave2
TargetEntity:null
QueuedAbilityUse.Ability.TypeData.Type:DeployItem
QueuedAbilityUse.ExecutionContextChunkID:68
QueuedAbilityUse.ExecutionContextRegionID:61
QueuedAbilityUse.TargetPoint:1875,2633
QueuedAbilityUse.UsingEntityID:78
UsingEntity.TypeData.Type:Dave2

   at System.Environment.get_StackTrace()
   at ArcenDebugging.ArcenDebugLog(System.String Message)
   at ArcenDebugging.ProcessAssertionFailure(System.String Message)
   at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result)
   at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result)
   at QueuedAbilityUse.TryExecute()
   at Game.ProcessSimStep()
   at Game.RunNextCycle(Boolean DoRendering)
   at Game.RunFrame()
   at MainCameraLogic.Update()

3/30/2012 8:36:46 PM
ProcessAssertionFailure while IsInAbilityDeserializationOrProcessing, Message:AbilityUseResult.GetNextNewlySpawnedEntity(): error, no new entities left!  Indicates client not processing result from server properly. (probably was AbilityType.QueuedAbilityUse)

  at AbilityUseResult.GetNextNewlySpawnedEntityAndAddThemToChunk (.Chunk ChunkToSpawnIn) [0x00000] in <filename unknown>:0
  at Ability.TryExecuteInner (.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) [0x00000] in <filename unknown>:0

UsingEntity:#78 type:Dave2
TargetEntity:null
QueuedAbilityUse.Ability.TypeData.Type:DeployItem
QueuedAbilityUse.ExecutionContextChunkID:68
QueuedAbilityUse.ExecutionContextRegionID:61
QueuedAbilityUse.TargetPoint:1902,2731
QueuedAbilityUse.UsingEntityID:78
UsingEntity.TypeData.Type:Dave2

   at System.Environment.get_StackTrace()
   at ArcenDebugging.ArcenDebugLog(System.String Message)
   at ArcenDebugging.ProcessAssertionFailure(System.String Message)
   at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result)
   at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result)
   at QueuedAbilityUse.TryExecute()
   at Game.ProcessSimStep()
   at Game.RunNextCycle(Boolean DoRendering)
   at Game.RunFrame()
   at MainCameraLogic.Update()

3/30/2012 8:36:46 PM
ProcessAssertionFailure while IsInAbilityDeserializationOrProcessing, Message:AbilityUseResult.GetNextNewlySpawnedEntity(): error, no new entities left!  Indicates client not processing result from server properly. (probably was AbilityType.QueuedAbilityUse)

  at AbilityUseResult.GetNextNewlySpawnedEntityAndAddThemToChunk (.Chunk ChunkToSpawnIn) [0x00000] in <filename unknown>:0
  at Ability.TryExecuteInner (.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) [0x00000] in <filename unknown>:0

UsingEntity:#78 type:Dave2
TargetEntity:null
QueuedAbilityUse.Ability.TypeData.Type:DeployItem
QueuedAbilityUse.ExecutionContextChunkID:68
QueuedAbilityUse.ExecutionContextRegionID:61
QueuedAbilityUse.TargetPoint:1902,2731
QueuedAbilityUse.UsingEntityID:78
UsingEntity.TypeData.Type:Dave2

   at System.Environment.get_StackTrace()
   at ArcenDebugging.ArcenDebugLog(System.String Message)
   at ArcenDebugging.ProcessAssertionFailure(System.String Message)
   at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result)
   at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result)
   at QueuedAbilityUse.TryExecute()
   at Game.ProcessSimStep()
   at Game.RunNextCycle(Boolean DoRendering)
   at Game.RunFrame()
   at MainCameraLogic.Update()
« Last Edit: April 25, 2012, 09:20:56 am by x4000 »

Offline Tayrtahn

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Re: Error while playing MP
« Reply #1 on: March 31, 2012, 03:25:08 pm »
Yep, I've seen this too. I tried to introduce my girlfriend to AVWW last night and this error (or similar) kept popping up. It seemed to trigger consistently when either of us placed a wooden platform (the other person's client would display the error message). We were playing with very high latency for some reason (despite connecting directly, computer-to-computer with an ethernet cable), so that may be related.

Offline keith.lamothe

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Re: Error while playing MP
« Reply #2 on: March 31, 2012, 04:03:50 pm »
Interesting, that does look related to deploying platforms.  Is this in mantis?  Thanks :)
Have ideas or bug reports for one of our games? Mantis for Suggestions and Bug Reports. Thanks for helping to make our games better!

Offline Volatar

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Re: Error while playing MP
« Reply #3 on: March 31, 2012, 06:48:12 pm »
No I did not put it on Mantis.

Offline tigersfan

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Re: Error while playing MP
« Reply #4 on: March 31, 2012, 11:05:33 pm »
No I did not put it on Mantis.

If you would do that please, that would be awesome. The reason is that it's easier to keep track of the bugs that need to be looked at when they are all in one place.

Offline Volatar

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Re: Error while playing MP
« Reply #5 on: April 01, 2012, 01:01:18 am »
Strange error messages go to the forums first for "anyone else got anything similar?" and "is this an obvious problem with my computer?" before clogging up Mantis.

Offline zebramatt

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Re: Error while playing MP
« Reply #6 on: April 01, 2012, 04:04:04 am »
Strange error messages go to the forums first for "anyone else got anything similar?" and "is this an obvious problem with my computer?" before clogging up Mantis.

Haha! "Clogging up"!  :D