Yesterday I fired up multiplayer and played for a couple hours with a friend. We would often get red error messages in the upper right. These did not seem to affect gameplay. They also appeared in the server log.
Below is a small sample from the end of the logfile.
3/30/2012 8:25:57 PM
ProcessAssertionFailure while IsInAbilityDeserializationOrProcessing, Message:AbilityUseResult.GetNextNewlySpawnedEntity(): error, no new entities left! Indicates client not processing result from server properly. (probably was AbilityType.QueuedAbilityUse)
at AbilityUseResult.GetNextNewlySpawnedEntityAndAddThemToChunk (.Chunk ChunkToSpawnIn) [0x00000] in <filename unknown>:0
at Ability.TryExecuteInner (.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) [0x00000] in <filename unknown>:0
UsingEntity:#9 type:Marie2
TargetEntity:null
QueuedAbilityUse.Ability.TypeData.Type:DeployItem
QueuedAbilityUse.ExecutionContextChunkID:64
QueuedAbilityUse.ExecutionContextRegionID:61
QueuedAbilityUse.TargetPoint:2101,1433
QueuedAbilityUse.UsingEntityID:9
UsingEntity.TypeData.Type:Marie2
at System.Environment.get_StackTrace()
at ArcenDebugging.ArcenDebugLog(System.String Message)
at ArcenDebugging.ProcessAssertionFailure(System.String Message)
at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result)
at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result)
at QueuedAbilityUse.TryExecute()
at Game.ProcessSimStep()
at Game.RunNextCycle(Boolean DoRendering)
at Game.RunFrame()
at MainCameraLogic.Update()
3/30/2012 8:27:05 PM
QueuedAbilityUse.Execute:rejected PurpleSilentPiercingAttackHitWithKnockback due to usingEntityID 72057594037928368 not found:True MultiplayerClient
at System.Environment.get_StackTrace()
at ArcenDebugging.ArcenDebugLog(System.String Message)
at QueuedAbilityUse.TryExecute()
at Game.ProcessSimStep()
at Game.RunNextCycle(Boolean DoRendering)
at Game.RunFrame()
at MainCameraLogic.Update()
3/30/2012 8:27:06 PM
QueuedAbilityUse.Execute:rejected ProcessDeathInChunkConsequences due to usingEntityID 72057594037928368 not found:True MultiplayerClient
at System.Environment.get_StackTrace()
at ArcenDebugging.ArcenDebugLog(System.String Message)
at QueuedAbilityUse.TryExecute()
at Game.ProcessSimStep()
at Game.RunNextCycle(Boolean DoRendering)
at Game.RunFrame()
at MainCameraLogic.Update()
3/30/2012 8:29:20 PM
ProcessAssertionFailure while IsInAbilityDeserializationOrProcessing, Message:AbilityUseResult.GetNextNewlySpawnedEntity(): error, no new entities left! Indicates client not processing result from server properly. (probably was AbilityType.QueuedAbilityUse)
at AbilityUseResult.GetNextNewlySpawnedEntityAndAddThemToChunk (.Chunk ChunkToSpawnIn) [0x00000] in <filename unknown>:0
at Ability.TryExecuteInner (.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) [0x00000] in <filename unknown>:0
UsingEntity:#78 type:Dave2
TargetEntity:null
QueuedAbilityUse.Ability.TypeData.Type:DeployItem
QueuedAbilityUse.ExecutionContextChunkID:64
QueuedAbilityUse.ExecutionContextRegionID:61
QueuedAbilityUse.TargetPoint:3936,3209
QueuedAbilityUse.UsingEntityID:78
UsingEntity.TypeData.Type:Dave2
at System.Environment.get_StackTrace()
at ArcenDebugging.ArcenDebugLog(System.String Message)
at ArcenDebugging.ProcessAssertionFailure(System.String Message)
at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result)
at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result)
at QueuedAbilityUse.TryExecute()
at Game.ProcessSimStep()
at Game.RunNextCycle(Boolean DoRendering)
at Game.RunFrame()
at MainCameraLogic.Update()
3/30/2012 8:29:20 PM
ProcessAssertionFailure while IsInAbilityDeserializationOrProcessing, Message:AbilityUseResult.GetNextNewlySpawnedEntity(): error, no new entities left! Indicates client not processing result from server properly. (probably was AbilityType.QueuedAbilityUse)
at AbilityUseResult.GetNextNewlySpawnedEntityAndAddThemToChunk (.Chunk ChunkToSpawnIn) [0x00000] in <filename unknown>:0
at Ability.TryExecuteInner (.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) [0x00000] in <filename unknown>:0
UsingEntity:#78 type:Dave2
TargetEntity:null
QueuedAbilityUse.Ability.TypeData.Type:DeployItem
QueuedAbilityUse.ExecutionContextChunkID:64
QueuedAbilityUse.ExecutionContextRegionID:61
QueuedAbilityUse.TargetPoint:3936,3209
QueuedAbilityUse.UsingEntityID:78
UsingEntity.TypeData.Type:Dave2
at System.Environment.get_StackTrace()
at ArcenDebugging.ArcenDebugLog(System.String Message)
at ArcenDebugging.ProcessAssertionFailure(System.String Message)
at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result)
at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result)
at QueuedAbilityUse.TryExecute()
at Game.ProcessSimStep()
at Game.RunNextCycle(Boolean DoRendering)
at Game.RunFrame()
at MainCameraLogic.Update()
3/30/2012 8:29:30 PM
ProcessAssertionFailure while IsInAbilityDeserializationOrProcessing, Message:AbilityUseResult.GetNextNewlySpawnedEntity(): error, no new entities left! Indicates client not processing result from server properly. (probably was AbilityType.QueuedAbilityUse)
at AbilityUseResult.GetNextNewlySpawnedEntityAndAddThemToChunk (.Chunk ChunkToSpawnIn) [0x00000] in <filename unknown>:0
at Ability.TryExecuteInner (.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) [0x00000] in <filename unknown>:0
UsingEntity:#78 type:Dave2
TargetEntity:null
QueuedAbilityUse.Ability.TypeData.Type:DeployItem
QueuedAbilityUse.ExecutionContextChunkID:64
QueuedAbilityUse.ExecutionContextRegionID:61
QueuedAbilityUse.TargetPoint:4032,2556
QueuedAbilityUse.UsingEntityID:78
UsingEntity.TypeData.Type:Dave2
at System.Environment.get_StackTrace()
at ArcenDebugging.ArcenDebugLog(System.String Message)
at ArcenDebugging.ProcessAssertionFailure(System.String Message)
at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result)
at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result)
at QueuedAbilityUse.TryExecute()
at Game.ProcessSimStep()
at Game.RunNextCycle(Boolean DoRendering)
at Game.RunFrame()
at MainCameraLogic.Update()
3/30/2012 8:29:30 PM
ProcessAssertionFailure while IsInAbilityDeserializationOrProcessing, Message:AbilityUseResult.GetNextNewlySpawnedEntity(): error, no new entities left! Indicates client not processing result from server properly. (probably was AbilityType.QueuedAbilityUse)
at AbilityUseResult.GetNextNewlySpawnedEntityAndAddThemToChunk (.Chunk ChunkToSpawnIn) [0x00000] in <filename unknown>:0
at Ability.TryExecuteInner (.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) [0x00000] in <filename unknown>:0
UsingEntity:#78 type:Dave2
TargetEntity:null
QueuedAbilityUse.Ability.TypeData.Type:DeployItem
QueuedAbilityUse.ExecutionContextChunkID:64
QueuedAbilityUse.ExecutionContextRegionID:61
QueuedAbilityUse.TargetPoint:4032,2556
QueuedAbilityUse.UsingEntityID:78
UsingEntity.TypeData.Type:Dave2
at System.Environment.get_StackTrace()
at ArcenDebugging.ArcenDebugLog(System.String Message)
at ArcenDebugging.ProcessAssertionFailure(System.String Message)
at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result)
at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result)
at QueuedAbilityUse.TryExecute()
at Game.ProcessSimStep()
at Game.RunNextCycle(Boolean DoRendering)
at Game.RunFrame()
at MainCameraLogic.Update()
3/30/2012 8:29:32 PM
ProcessAssertionFailure while IsInAbilityDeserializationOrProcessing, Message:AbilityUseResult.GetNextNewlySpawnedEntity(): error, no new entities left! Indicates client not processing result from server properly. (probably was AbilityType.QueuedAbilityUse)
at AbilityUseResult.GetNextNewlySpawnedEntityAndAddThemToChunk (.Chunk ChunkToSpawnIn) [0x00000] in <filename unknown>:0
at Ability.TryExecuteInner (.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) [0x00000] in <filename unknown>:0
UsingEntity:#9 type:Marie2
TargetEntity:null
QueuedAbilityUse.Ability.TypeData.Type:DeployItem
QueuedAbilityUse.ExecutionContextChunkID:64
QueuedAbilityUse.ExecutionContextRegionID:61
QueuedAbilityUse.TargetPoint:4039,2740
QueuedAbilityUse.UsingEntityID:9
UsingEntity.TypeData.Type:Marie2
at System.Environment.get_StackTrace()
at ArcenDebugging.ArcenDebugLog(System.String Message)
at ArcenDebugging.ProcessAssertionFailure(System.String Message)
at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result)
at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result)
at QueuedAbilityUse.TryExecute()
at Game.ProcessSimStep()
at Game.RunNextCycle(Boolean DoRendering)
at Game.RunFrame()
at MainCameraLogic.Update()
3/30/2012 8:29:34 PM
ProcessAssertionFailure while IsInAbilityDeserializationOrProcessing, Message:AbilityUseResult.GetNextNewlySpawnedEntity(): error, no new entities left! Indicates client not processing result from server properly. (probably was AbilityType.QueuedAbilityUse)
at AbilityUseResult.GetNextNewlySpawnedEntityAndAddThemToChunk (.Chunk ChunkToSpawnIn) [0x00000] in <filename unknown>:0
at Ability.TryExecuteInner (.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) [0x00000] in <filename unknown>:0
UsingEntity:#9 type:Marie2
TargetEntity:null
QueuedAbilityUse.Ability.TypeData.Type:DeployItem
QueuedAbilityUse.ExecutionContextChunkID:64
QueuedAbilityUse.ExecutionContextRegionID:61
QueuedAbilityUse.TargetPoint:4027,2077
QueuedAbilityUse.UsingEntityID:9
UsingEntity.TypeData.Type:Marie2
at System.Environment.get_StackTrace()
at ArcenDebugging.ArcenDebugLog(System.String Message)
at ArcenDebugging.ProcessAssertionFailure(System.String Message)
at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result)
at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result)
at QueuedAbilityUse.TryExecute()
at Game.ProcessSimStep()
at Game.RunNextCycle(Boolean DoRendering)
at Game.RunFrame()
at MainCameraLogic.Update()
3/30/2012 8:29:35 PM
ProcessAssertionFailure while IsInAbilityDeserializationOrProcessing, Message:AbilityUseResult.GetNextNewlySpawnedEntity(): error, no new entities left! Indicates client not processing result from server properly. (probably was AbilityType.QueuedAbilityUse)
at AbilityUseResult.GetNextNewlySpawnedEntityAndAddThemToChunk (.Chunk ChunkToSpawnIn) [0x00000] in <filename unknown>:0
at Ability.TryExecuteInner (.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) [0x00000] in <filename unknown>:0
UsingEntity:#9 type:Marie2
TargetEntity:null
QueuedAbilityUse.Ability.TypeData.Type:DeployItem
QueuedAbilityUse.ExecutionContextChunkID:64
QueuedAbilityUse.ExecutionContextRegionID:61
QueuedAbilityUse.TargetPoint:4027,2385
QueuedAbilityUse.UsingEntityID:9
UsingEntity.TypeData.Type:Marie2
at System.Environment.get_StackTrace()
at ArcenDebugging.ArcenDebugLog(System.String Message)
at ArcenDebugging.ProcessAssertionFailure(System.String Message)
at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result)
at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result)
at QueuedAbilityUse.TryExecute()
at Game.ProcessSimStep()
at Game.RunNextCycle(Boolean DoRendering)
at Game.RunFrame()
at MainCameraLogic.Update()
3/30/2012 8:36:44 PM
ProcessAssertionFailure while IsInAbilityDeserializationOrProcessing, Message:AbilityUseResult.GetNextNewlySpawnedEntity(): error, no new entities left! Indicates client not processing result from server properly. (probably was AbilityType.QueuedAbilityUse)
at AbilityUseResult.GetNextNewlySpawnedEntityAndAddThemToChunk (.Chunk ChunkToSpawnIn) [0x00000] in <filename unknown>:0
at Ability.TryExecuteInner (.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) [0x00000] in <filename unknown>:0
UsingEntity:#78 type:Dave2
TargetEntity:null
QueuedAbilityUse.Ability.TypeData.Type:DeployItem
QueuedAbilityUse.ExecutionContextChunkID:68
QueuedAbilityUse.ExecutionContextRegionID:61
QueuedAbilityUse.TargetPoint:1875,2633
QueuedAbilityUse.UsingEntityID:78
UsingEntity.TypeData.Type:Dave2
at System.Environment.get_StackTrace()
at ArcenDebugging.ArcenDebugLog(System.String Message)
at ArcenDebugging.ProcessAssertionFailure(System.String Message)
at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result)
at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result)
at QueuedAbilityUse.TryExecute()
at Game.ProcessSimStep()
at Game.RunNextCycle(Boolean DoRendering)
at Game.RunFrame()
at MainCameraLogic.Update()
3/30/2012 8:36:44 PM
ProcessAssertionFailure while IsInAbilityDeserializationOrProcessing, Message:AbilityUseResult.GetNextNewlySpawnedEntity(): error, no new entities left! Indicates client not processing result from server properly. (probably was AbilityType.QueuedAbilityUse)
at AbilityUseResult.GetNextNewlySpawnedEntityAndAddThemToChunk (.Chunk ChunkToSpawnIn) [0x00000] in <filename unknown>:0
at Ability.TryExecuteInner (.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) [0x00000] in <filename unknown>:0
UsingEntity:#78 type:Dave2
TargetEntity:null
QueuedAbilityUse.Ability.TypeData.Type:DeployItem
QueuedAbilityUse.ExecutionContextChunkID:68
QueuedAbilityUse.ExecutionContextRegionID:61
QueuedAbilityUse.TargetPoint:1875,2633
QueuedAbilityUse.UsingEntityID:78
UsingEntity.TypeData.Type:Dave2
at System.Environment.get_StackTrace()
at ArcenDebugging.ArcenDebugLog(System.String Message)
at ArcenDebugging.ProcessAssertionFailure(System.String Message)
at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result)
at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result)
at QueuedAbilityUse.TryExecute()
at Game.ProcessSimStep()
at Game.RunNextCycle(Boolean DoRendering)
at Game.RunFrame()
at MainCameraLogic.Update()
3/30/2012 8:36:46 PM
ProcessAssertionFailure while IsInAbilityDeserializationOrProcessing, Message:AbilityUseResult.GetNextNewlySpawnedEntity(): error, no new entities left! Indicates client not processing result from server properly. (probably was AbilityType.QueuedAbilityUse)
at AbilityUseResult.GetNextNewlySpawnedEntityAndAddThemToChunk (.Chunk ChunkToSpawnIn) [0x00000] in <filename unknown>:0
at Ability.TryExecuteInner (.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) [0x00000] in <filename unknown>:0
UsingEntity:#78 type:Dave2
TargetEntity:null
QueuedAbilityUse.Ability.TypeData.Type:DeployItem
QueuedAbilityUse.ExecutionContextChunkID:68
QueuedAbilityUse.ExecutionContextRegionID:61
QueuedAbilityUse.TargetPoint:1902,2731
QueuedAbilityUse.UsingEntityID:78
UsingEntity.TypeData.Type:Dave2
at System.Environment.get_StackTrace()
at ArcenDebugging.ArcenDebugLog(System.String Message)
at ArcenDebugging.ProcessAssertionFailure(System.String Message)
at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result)
at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result)
at QueuedAbilityUse.TryExecute()
at Game.ProcessSimStep()
at Game.RunNextCycle(Boolean DoRendering)
at Game.RunFrame()
at MainCameraLogic.Update()
3/30/2012 8:36:46 PM
ProcessAssertionFailure while IsInAbilityDeserializationOrProcessing, Message:AbilityUseResult.GetNextNewlySpawnedEntity(): error, no new entities left! Indicates client not processing result from server properly. (probably was AbilityType.QueuedAbilityUse)
at AbilityUseResult.GetNextNewlySpawnedEntityAndAddThemToChunk (.Chunk ChunkToSpawnIn) [0x00000] in <filename unknown>:0
at Ability.TryExecuteInner (.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) [0x00000] in <filename unknown>:0
UsingEntity:#78 type:Dave2
TargetEntity:null
QueuedAbilityUse.Ability.TypeData.Type:DeployItem
QueuedAbilityUse.ExecutionContextChunkID:68
QueuedAbilityUse.ExecutionContextRegionID:61
QueuedAbilityUse.TargetPoint:1902,2731
QueuedAbilityUse.UsingEntityID:78
UsingEntity.TypeData.Type:Dave2
at System.Environment.get_StackTrace()
at ArcenDebugging.ArcenDebugLog(System.String Message)
at ArcenDebugging.ProcessAssertionFailure(System.String Message)
at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result)
at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result)
at QueuedAbilityUse.TryExecute()
at Game.ProcessSimStep()
at Game.RunNextCycle(Boolean DoRendering)
at Game.RunFrame()
at MainCameraLogic.Update()