Author Topic: Server: Wandering Nomads (Closed for now)  (Read 52506 times)

Offline khadgar

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Re: Server: Wandering Nomads
« Reply #75 on: May 03, 2012, 02:25:43 pm »
The following players have been given Ban rights:
Chomper (#10)
Khadgar (#128)

Oh, maybe I should log on your server more often!... And stop placing mossy barrels in the settlement.

Offline Wanderer

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Re: Server: Wandering Nomads
« Reply #76 on: May 03, 2012, 02:27:37 pm »
Server is back up.  Downtime was happily eaten by my computer. :)

Also, as Keith pointed out, certain forms of 'standard gameplay' griefing can occur.  There's... well... not much I can do about that except lock 99% of people out of the game.  What fun would a server be if you couldn't do world missions for mission only materials, or drop wind-shelters with guardian scrolls?

Yes, they can do it.  It's just something you have to muddle past.  Though that is an idea for an mp server, double or triple the # of surface missions you need to do to advance the continent tier.  It would allow all the disparate personalities time to keep their spells up to snuff and help to keep the continent from flash-forwarding into T5 during *normal* play.

Griefers are gonna grief, not much you can do about them.  I'm talking normal let's have some fun kinda play.
... and then we'll have cake.

Offline Coppermantis

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Re: Server: Wandering Nomads
« Reply #77 on: May 03, 2012, 05:33:53 pm »
Are the second continent NPC Names supposed to be really, really wierd?
I can already tell this is going to be a roller coaster ride of disappointment.

Offline Wanderer

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Re: Server: Wandering Nomads
« Reply #78 on: May 03, 2012, 05:49:46 pm »
As far as I know, they're all pretty wierd, but I wouldn't have put it past someone bored enough to decide to rename the colony.
... and then we'll have cake.

Offline Coppermantis

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Re: Server: Wandering Nomads
« Reply #79 on: May 03, 2012, 07:03:27 pm »
All the skelebots are named "EXTERMINATE ALL HUMANS" and I saw another human with the name "I HAVE A VERY VERY VERY VERY VERY LONG NAME". Got a nice laugh.  :D
I can already tell this is going to be a roller coaster ride of disappointment.

Offline keith.lamothe

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Re: Server: Wandering Nomads
« Reply #80 on: May 03, 2012, 08:35:59 pm »
All the skelebots are named "EXTERMINATE ALL HUMANS" and I saw another human with the name "I HAVE A VERY VERY VERY VERY VERY LONG NAME". Got a nice laugh.  :D
Yea, that's not griefing, that's just humor ;)

Notes I've added on my todolist (not very close to the top, but it's on there) :

- make shrapnel not happen in settlement (preventing mossy griefing)

- add permission for abandoning mission

- add echo for all permissions
-- one way listing each player, then each permission for that player
-- another way listing each permission, then each player with that permission, then each player without that permissions


As for the mockup on your dream for a server UI... eventually, but right now I want to focus on the top priority things, kinda one-by-one.  I also want to make the server interface really stinkin' awesome, but time availability is pretty low right now (between dealing with the fire hydrant of gameplay feedback, and working on some AIW tomfoolery on off hours).

Anyway, it sounds like either people are having fun, or are being eaten by the game.  Either way, sounds good :)
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Offline Wanderer

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Re: Server: Wandering Nomads
« Reply #81 on: May 03, 2012, 09:50:00 pm »
Server is bounced to 1.008

Previously announced ban permissions are activated.

And I now need to visit my second continent, that's hysterical. :)
... and then we'll have cake.

Offline khadgar

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Re: Server: Wandering Nomads
« Reply #82 on: May 03, 2012, 10:14:32 pm »
All the skelebots are named "EXTERMINATE ALL HUMANS" and I saw another human with the name "I HAVE A VERY VERY VERY VERY VERY LONG NAME". Got a nice laugh.  :D

That was me, from a few days ago testing rename NPC functions.

Offline khadgar

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Re: Server: Wandering Nomads
« Reply #83 on: May 04, 2012, 09:24:39 pm »
I got my character lost at sea this afternoon while fiddling around with deep sea ports. I'm perma stuck, unless you jigger my coordinates in the world.dat file. Not that it's important, given how little I play, but it would be nice to have the option.

Offline keith.lamothe

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Re: Server: Wandering Nomads
« Reply #84 on: May 04, 2012, 09:56:30 pm »
I got my character lost at sea this afternoon while fiddling around with deep sea ports. I'm perma stuck
That would be kind of a bug :)  Is it in mantis?
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Offline tigersfan

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Re: Server: Wandering Nomads
« Reply #85 on: May 04, 2012, 10:59:55 pm »
I got my character lost at sea this afternoon while fiddling around with deep sea ports. I'm perma stuck
That would be kind of a bug :)  Is it in mantis?

I think that one's fixed now, as of 1.009.

Offline Wanderer

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Re: Server: Wandering Nomads
« Reply #86 on: May 04, 2012, 11:07:11 pm »
I got my character lost at sea this afternoon while fiddling around with deep sea ports. I'm perma stuck, unless you jigger my coordinates in the world.dat file. Not that it's important, given how little I play, but it would be nice to have the option.

It would help if I had a clue as to how to do that.
... and then we'll have cake.

Offline khadgar

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Re: Server: Wandering Nomads
« Reply #87 on: May 05, 2012, 02:20:02 am »
Yes, I am freeeeeeeeeee!!! On all 4 servers I was stuck in the ocean on, I safetly teleported back to continent 1. Thank you!

Offline Wanderer

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Re: Server: Wandering Nomads
« Reply #88 on: May 05, 2012, 02:45:31 pm »
1.010 is uploaded.
... and then we'll have cake.

Offline keith.lamothe

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Re: Server: Wandering Nomads
« Reply #89 on: May 05, 2012, 02:50:40 pm »
Yes, I am freeeeeeeeeee!!!
Am I the only one who was connecting the dots of
"Human-possessing entity rampaging across the world"
"Entity trapped and sealed deep in the ocean by strange forces"
"Entity can still expel others from the world"
"Entity breaks free after passage of time"

Usually the next part of the story is pretty ugly ;)
Have ideas or bug reports for one of our games? Mantis for Suggestions and Bug Reports. Thanks for helping to make our games better!