Author Topic: Server: Wandering Nomads (Closed for now)  (Read 52540 times)

Offline Wanderer

  • Master Member Mark II
  • *****
  • Posts: 1,579
  • If you're not drunk you're doing it wrong.
Re: Server: Wandering Nomads
« Reply #60 on: April 28, 2012, 07:05:24 am »
Keith/Chris: There's some long term players on my server that I'd like to hand over ban player rights to without handing them the keys to the kingdom.  Any chance that could be arranged?
... and then we'll have cake.

Offline keith.lamothe

  • Arcen Games Staff
  • Arcen Staff
  • Zenith Council Member Mark III
  • *****
  • Posts: 19,505
Re: Server: Wandering Nomads
« Reply #61 on: April 28, 2012, 10:00:52 am »
Keith/Chris: There's some long term players on my server that I'd like to hand over ban player rights to without handing them the keys to the kingdom.  Any chance that could be arranged?
Sure; I'll put it on my list.  Dunno what that's going to translate to timewise, but y'know ;)
Have ideas or bug reports for one of our games? Mantis for Suggestions and Bug Reports. Thanks for helping to make our games better!

Offline keith.lamothe

  • Arcen Games Staff
  • Arcen Staff
  • Zenith Council Member Mark III
  • *****
  • Posts: 19,505
Re: Server: Wandering Nomads
« Reply #62 on: April 28, 2012, 10:01:13 am »
And how exactly were those dudes griefing?
Have ideas or bug reports for one of our games? Mantis for Suggestions and Bug Reports. Thanks for helping to make our games better!

Offline Wanderer

  • Master Member Mark II
  • *****
  • Posts: 1,579
  • If you're not drunk you're doing it wrong.
Re: Server: Wandering Nomads
« Reply #63 on: April 28, 2012, 01:44:31 pm »
And how exactly were those dudes griefing?

Oh, being putz's on chat, nothing significant.  Cursing people out, shouting, saying the game sux go play Sim city, that kind of crap.
... and then we'll have cake.

Offline Wanderer

  • Master Member Mark II
  • *****
  • Posts: 1,579
  • If you're not drunk you're doing it wrong.
Re: Server: Wandering Nomads
« Reply #64 on: April 29, 2012, 03:45:28 am »
Server is bounced, at 1.005 now.
... and then we'll have cake.

Offline Wanderer

  • Master Member Mark II
  • *****
  • Posts: 1,579
  • If you're not drunk you're doing it wrong.
Re: Server: Wandering Nomads
« Reply #65 on: May 02, 2012, 03:29:29 am »
Hm, my PC apparently rebooted sometime between 7 and 12 PM.  Well, it's updated to 1.007 and is online again.

Oddly, server boot-up speed took a bit on the first relaunch, not entirely sure why.  Well, might just be post-update blues, we'll see if it's consistent.  Will update the primary board.
... and then we'll have cake.

Offline keith.lamothe

  • Arcen Games Staff
  • Arcen Staff
  • Zenith Council Member Mark III
  • *****
  • Posts: 19,505
Re: Server: Wandering Nomads
« Reply #66 on: May 02, 2012, 12:56:16 pm »
Just in for 1.008:

* Added new admin commands:
** grant_player_kick_and_ban_permission (followed by player number)
*** This gives a player account the rights to use the kick_player, ban_player, and unban_player admin commands without them having to use claim_admin_rights first (so they don't have to know the admin password, and you don't have to give it to them).
*** You still need to be really careful who you give this to, but you don't have to give them full access this way.
** revoke_player_kick_and_ban_permission (followed by player number)
*** Removes the permission given by the previous command (if it had been given).

Thanks :)

Also, in response to a different suggestion but I think you mentioned wanting something like this too:

** echo_list_of_connected_players
*** The server sends you a chat message listing all connected players (username and player number, same as displays if they chat).
*** This command does not require admin rights.
** echo_list_of_all_players
*** The server sends you a chat message listing all players (username and player number, same as displays if they chat), whether they are currently connected or not.
*** This command does not require admin rights.


Out of curiosity, what's the next admin-like thing on the top of your wishlist?  I don't have tons of time for these things, but when I slip an item into my todo list there's a certain chance of it actually getting done ;)
Have ideas or bug reports for one of our games? Mantis for Suggestions and Bug Reports. Thanks for helping to make our games better!

Offline Penumbra

  • Sr. Member Mark III
  • ****
  • Posts: 464
Re: Server: Wandering Nomads
« Reply #67 on: May 02, 2012, 02:15:48 pm »
Out of curiosity, what's the next admin-like thing on the top of your wishlist?  I don't have tons of time for these things, but when I slip an item into my todo list there's a certain chance of it actually getting done ;)

I know this in Wanderer's thread and all, but I think I'll just butt right in  :P

Could we get a quick in-game "help" command? It would list all the available commands and, if they have settings, whatever they are set to.  Would be simpler to look at than the wiki + patch notes, and hopefully simpler for you to maintain, since it would be "automatic" (depending on how you implement it, which I would assume is the most efficient manner possible  ;) ).

Offline Wanderer

  • Master Member Mark II
  • *****
  • Posts: 1,579
  • If you're not drunk you're doing it wrong.
Re: Server: Wandering Nomads
« Reply #68 on: May 02, 2012, 02:29:02 pm »
Out of curiosity, what's the next admin-like thing on the top of your wishlist?  I don't have tons of time for these things, but when I slip an item into my todo list there's a certain chance of it actually getting done ;)
Rock on Keith, thanks.  To answer, I'm torn between two items. 

1) Mossy Barrels + settlement residents = griefer joy, I'd like a way to make dangerous background objects not be able to be brought into the settlement, or at least make everything in settlement utterly immune to background object damage.

2) An interface where I could see the settings applied to each user.  Right now I have no way of, for example, determining who I set to what.  I'd have to keep a seperate personal server log and we know those can be... well... prone to error.
... and then we'll have cake.

Offline KingIsaacLinksr

  • Master Member
  • *****
  • Posts: 1,332
  • A Paladin Without A Crusade...
Re: Server: Wandering Nomads
« Reply #69 on: May 02, 2012, 09:21:05 pm »
And how exactly were those dudes griefing?

Oh, being putz's on chat, nothing significant.  Cursing people out, shouting, saying the game sux go play Sim city, that kind of crap.

Glad they have so much time to do that. *sighs*

I need to remember to join your server more Wanderer, so busy these days X_X.

King
« Last Edit: May 02, 2012, 09:26:00 pm by KingIsaacLinksr »
Casual reviewer with a sense of justice.
Visit the Arcen Mantis to help: https://www.arcengames.com/mantisbt/
A Paladin's Blog. Long form videogame reviews focusing on mechanics and narrative analyzing. Plus other stuff. www.kingisaaclinksr.com

Offline Wanderer

  • Master Member Mark II
  • *****
  • Posts: 1,579
  • If you're not drunk you're doing it wrong.
Re: Server: Wandering Nomads
« Reply #70 on: May 02, 2012, 10:16:48 pm »
Alright, setting up players with ban_rights.

I'll re-iterate this in the front page but a warning.  Piss off a ban rights admin and you're SOL.  Don't bring a case here, don't whine at me.  I really don't have time to give a crap.  Find another server.

Mean?  Yes.  It's up front and honest though, so get over it.  So sorry, but I *do* have a life.  That life doesn't incorporate worrying about griefer's feelings. 

Play Nice.

The following players have been given Ban rights:
Chomper (#10)
Khadgar (#128)

Edit: Pardon, they will when 1.008 releases... *facepalm*
« Last Edit: May 02, 2012, 10:19:21 pm by Wanderer »
... and then we'll have cake.

Offline Wanderer

  • Master Member Mark II
  • *****
  • Posts: 1,579
  • If you're not drunk you're doing it wrong.
Re: Server: Wandering Nomads
« Reply #71 on: May 03, 2012, 12:25:34 am »
Out of curiosity, what's the next admin-like thing on the top of your wishlist?  I don't have tons of time for these things, but when I slip an item into my todo list there's a certain chance of it actually getting done ;)
Rock on Keith, thanks.  To answer, I'm torn between two items. 

1) Mossy Barrels + settlement residents = griefer joy, I'd like a way to make dangerous background objects not be able to be brought into the settlement, or at least make everything in settlement utterly immune to background object damage.

2) An interface where I could see the settings applied to each user.  Right now I have no way of, for example, determining who I set to what.  I'd have to keep a seperate personal server log and we know those can be... well... prone to error.

Another one, Keith, that'll probably have the server players thank you more than me.  I've got pretty much the best available broadband available to me that isn't business level of installation, and I lagged the hell out of the server apparently downloading a beta from Blizzard.  This is obviously not good.

I realize dedicated servers etc etc are going to fall prey to this, but any optimizations you can do in this regard would be very helpful.

Mind you, right now my broadband is stuck at around 0.7/0.28 mbps according to internetfrog, and that's just horrible.  Of course, I'm still downloading.  My average is apparently around 6.25/2.53 right now... which is still pretty sad.  What the hell is eating my bandwidth... (wanders off for a second).

Anyway, I don't have the necessary components on Vista that I'd usually use to dedicate a portion of the available connection to it on a professional server, unfortunately.  Honestly, though, I'm not really sure what, if anything, y'all could do about this one.

Note to server players:
If I'm online I'll usually check the chat log in the server window occassionally.  If things are wonky with lag or something shout out a few times, I'll see it eventually.

Please note the chat log only goes for about 2 pages before it's lost to the Aether, so if you don't see yourself in the chat log, then I won't either.

Also, the server will be taken down tonight due to personal reasons, I need to do a few things and it's probably better if you're not smacking your head on random hardware maintenance interferences and the like as well as me eating my bandwidth up.  I'll bring it back up in the morning, PST.
« Last Edit: May 03, 2012, 12:30:59 am by Wanderer »
... and then we'll have cake.

Offline nanostrike

  • Full Member Mark II
  • ***
  • Posts: 168
Re: Server: Wandering Nomads
« Reply #72 on: May 03, 2012, 01:19:19 am »
And how exactly were those dudes griefing?

The most popular ways of griefing currently are:

1) Abandoning Missions that other players are on (Typically when they're far into them)
2) Completing a crapton of easy missions in rapid succession to tier the continent up before players are ready (I've seen a determined group of Griefers get a continent from T1 to T5 in under an hour)
3) Going into an area that others will need to go to (Overlord Lair, Evil Outpost, only Ocean Shallows on the map, ect) and dying so many times that the area is overrun with Ghosts.
4) Using Glyph Transfer Scrolls to nab characters in the settlement (Usually players' "Backup" characters) and rename them offensive things/get them killed
5) Wasting Guardian Powers (Buoys in useless spots, Wind Shelters in bad areas, buff scrolls wasted, ect)


Hopefully this'll give the devs some clues on stuff they can potentially put in to reduce/stop this kind of stuff on servers.  Especially the first one.  Tiering up a continent before people are ready can almost be a game-ender.




EDIT: Also want to say that I love the Nomads server so far.  Difficulty is a little high for my tastes, but the players are nice and everyone seems pretty cooperative.

Offline Wanderer

  • Master Member Mark II
  • *****
  • Posts: 1,579
  • If you're not drunk you're doing it wrong.
Re: Server: Wandering Nomads
« Reply #73 on: May 03, 2012, 02:35:33 am »
EDIT: Also want to say that I love the Nomads server so far.  Difficulty is a little high for my tastes, but the players are nice and everyone seems pretty cooperative.

On a side note about that, I've purposely NOT deactivated changing the difficulty.  There's two reasons for this.

1)  A number of older players were inspired to try to help newbies understand the game via the server.  Since we're on the 3rd continent (and growing) and that might end up wrecking newbies, I allowed for anyone on to be able to adjust the difficulty.  When I get on occassionally I check it and reset it to normal if someone's needed to do this.

2) Some players REALLY like a hard challenge.  If it's just them or one/two people, why shouldn't I let them play with it?  Same thing happens as above, I reset it to what I consider the server's defaults when I get on if there's a reason to.

BTW, if you're not alone (now that you can check) and you decide you want to do this, please doublecheck with anyone else online.  It's just courtesy... and having a Lieutenant fight go from 'meh whatever' to 'OMG WHAT?!' is kinda evil. :P

Keith:
About that server wish-list.  If I mocked up an interface I'd LOVE to be able to have as a server admin, would you guys be interested?  It'd basically end up just being some form of GUI to the command line interfaces.  I know, not as simple as I'd hope to implement, but is it even worth my wishful thinking? :)
... and then we'll have cake.

Offline keith.lamothe

  • Arcen Games Staff
  • Arcen Staff
  • Zenith Council Member Mark III
  • *****
  • Posts: 19,505
Re: Server: Wandering Nomads
« Reply #74 on: May 03, 2012, 11:49:07 am »
2) Completing a crapton of easy missions in rapid succession to tier the continent up before players are ready (I've seen a determined group of Griefers get a continent from T1 to T5 in under an hour)

...

4) Using Glyph Transfer Scrolls to nab characters in the settlement (Usually players' "Backup" characters) and rename them offensive things/get them killed
5) Wasting Guardian Powers (Buoys in useless spots, Wind Shelters in bad areas, buff scrolls wasted, ect)
Will respond more later, but I wanted to point out that there are already admin commands to control the right to start a cp-increasing mission, the right to use glyph transfer, and the right to use guardian powers :)

Specifically:

    grant_player_guardian_scroll_permission,
    revoke_player_guardian_scroll_permission,
    set_default_player_guardian_scroll_permission,
    grant_player_glyph_transplant_permission,
    revoke_player_glyph_transplant_permission,
    set_default_player_glyph_transplant_permission,
    grant_player_increase_cp_permission,
    revoke_player_increase_cp_permission,
    set_default_player_increase_cp_permission,
Have ideas or bug reports for one of our games? Mantis for Suggestions and Bug Reports. Thanks for helping to make our games better!