Author Topic: Server: Wandering Nomads (Closed for now)  (Read 40902 times)

Offline Wanderer

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Re: Server: Wandering Nomads
« Reply #30 on: April 20, 2012, 09:42:19 pm »
Freed up the Shallows and got the unlock for Coral, there's a bit available now but someone should probably mine it.  I personally would like someone to mine up some sapphire for Ice Cross.  I think that may be the best defense against the living flames at the Overlord, but at the least I'd like a chance to try it at T5.
... and then we'll have cake.

Offline Hyfrydle

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Re: Server: Wandering Nomads
« Reply #31 on: April 21, 2012, 06:38:20 am »
Hi if anyone playes the server would be good if you could get some more magma and charred amber so we can increase fireball and ball of lightening to tier 5. We really need to maximise our power before we take on the Overlord.

Offline Wanderer

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Re: Server: Wandering Nomads
« Reply #32 on: April 21, 2012, 02:06:01 pm »
Wandering Nomads is brought up to 1.0 and is now at 16 player max.  Enjoy!
... and then we'll have cake.

Offline Oralordos

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Re: Server: Wandering Nomads
« Reply #33 on: April 21, 2012, 03:45:01 pm »
Well I just wandered around for a while. I unlocked the two ingot types and got a couple of each. Now we can have ride the lightning.

Offline Wanderer

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Re: Server: Wandering Nomads
« Reply #34 on: April 21, 2012, 04:17:34 pm »
Well, I killed off the 3 ghosts in the overlord chamber (c'mon guys, clean up yer own mess...) and had a nice little brawl trying to use Ice Cross 4 to take out the living flames.  All I really did was kill all the platforms, so beware.

Hm, still need to find a way.
... and then we'll have cake.

Offline Wanderer

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Re: Server: Wandering Nomads
« Reply #35 on: April 21, 2012, 05:42:34 pm »
Overlord is dead, Hyfr and I finally popped him.
... and then we'll have cake.

Offline keith.lamothe

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Re: Server: Wandering Nomads
« Reply #36 on: April 21, 2012, 05:44:15 pm »
The Overlord is dead!  Long live the Overlord!
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Offline Wanderer

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Re: Server: Wandering Nomads
« Reply #37 on: April 21, 2012, 06:04:07 pm »
The Overlord is dead!  Long live the Overlord!

Heh, yeah.  Secondary key for the shields made ALL the difference there.  Splitting the living flame attack between two of us got them to a handleable level as well.
... and then we'll have cake.

Offline Coppermantis

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Re: Server: Wandering Nomads
« Reply #38 on: April 21, 2012, 09:07:57 pm »
Um. Is this intentional? I picked up a single enchant jar thingy and this happened.



Also, the server reported a fatal error while I was moving from continent 1 to 2.
I can already tell this is going to be a roller coaster ride of disappointment.

Offline tigersfan

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Re: Server: Wandering Nomads
« Reply #39 on: April 21, 2012, 09:12:37 pm »
That's a bug. Was this on wanderer's server?

Offline Coppermantis

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Re: Server: Wandering Nomads
« Reply #40 on: April 21, 2012, 09:23:38 pm »
Yes. I picked up a single enchant jar and got all those enchants, except for the bottom row which I already had.
I can already tell this is going to be a roller coaster ride of disappointment.

Offline Oralordos

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Re: Server: Wandering Nomads
« Reply #41 on: April 21, 2012, 09:29:53 pm »
I thought that you were supposed to get all of those enchants. All of the enchant points had been gotten by all of the players, and when someone new comes on they get all of those enchant points and get all of the enchants they were supposed to have. The fatal error would be a bug though.

Offline Coppermantis

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Re: Server: Wandering Nomads
« Reply #42 on: April 21, 2012, 09:39:48 pm »
I thought that you were supposed to get all of those enchants. All of the enchant points had been gotten by all of the players, and when someone new comes on they get all of those enchant points and get all of the enchants they were supposed to have. The fatal error would be a bug though.

This is what I thought may have happened as well. However, in the past, how it worked was that it would give you a new enchant every time you picked up a jar until your progress had gone from the bajillion percent to under one hundred percent, hence why I'm not sure it's supposed to flood you with enchants or not.
I can already tell this is going to be a roller coaster ride of disappointment.

Offline Oralordos

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Re: Server: Wandering Nomads
« Reply #43 on: April 21, 2012, 09:53:27 pm »
Quote
  • Improved handling of enchants when your enchant inventory is full:
    • Now when you pick up an enchant container that would generate an enchant but you don't have room, it displays a message that your enchant inventory is full, and you keep the points (it still won't display more than 100% progress due to previous requests that it not display nonstandard percentages).
    • If you have a big enough backlog of enchant points (probably due to having run out of inventory space, or from joining a multiplayer server after a while, or simply in multiplayer if other players have picked up a ton of enchant points since you last collected one), and have space for multiple enchants, and pick up an enchant container it will generate multiple enchants until the progress falls below 100% or you run out of room.
This was changed in 0.932.

Offline keith.lamothe

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Re: Server: Wandering Nomads
« Reply #44 on: April 21, 2012, 10:42:28 pm »
Game: "Welcome to Environ!"  (boooop, boooop, boooop...)

New Player: "What's that sound?"

Game: "The Enchant Truck backing up."
Have ideas or bug reports for one of our games? Mantis for Suggestions and Bug Reports. Thanks for helping to make our games better!

 

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