I've been working on modifying the existing characters to pop in sprites from various video games I like and so far it's going well, but I have one question.
It's regarding the Walking Animation. It's a page of sprites. And there are enough sprites to make the animation last for 22 frames. However, there are blank spaces on the page after it.
So my question is...are the walking animations locked at that 22 frame limit, or will the game look for more than 22 frames? And would it work with LESS than 22 frames?
I ask because 22 is somewhat of an odd number for animation frames. Most that I'm stumbling across have either 8, 12, 16, 18, or 24 frames and trying to convert those to 22 frames can be troublesome and look awkward. Any input from the devs would be appreciated. Thanks!