General Category > AVWW Mods & Maps
Question about Character modding
nanostrike:
I've been working on modifying the existing characters to pop in sprites from various video games I like and so far it's going well, but I have one question.
It's regarding the Walking Animation. It's a page of sprites. And there are enough sprites to make the animation last for 22 frames. However, there are blank spaces on the page after it.
So my question is...are the walking animations locked at that 22 frame limit, or will the game look for more than 22 frames? And would it work with LESS than 22 frames?
I ask because 22 is somewhat of an odd number for animation frames. Most that I'm stumbling across have either 8, 12, 16, 18, or 24 frames and trying to convert those to 22 frames can be troublesome and look awkward. Any input from the devs would be appreciated. Thanks!
Tallgeese:
I have a related question: will PNGRenamer suffice for creating walking dictionaries?
I ask because it seems to only create square dictionaries. It'll create 1024x1024 dictionaries with 32 frames, but refuses to create 1024x512 walking sprite dictionaries.
It's simple enough to splice them together, but still.
x4000:
1. The animations are always locked at whatever number of frames they actually have visible. So for characters that's usually but not always 22. For particle effects it varies.
2. Yes, the PNGRenamer will work great for creating the dictionaries, but the older version 2 that was previously posted was a little wasteful with space. Still would work just fine, but that would account for the differences in shape and so on. I've attached v3, which is much better.
Tallgeese:
Thank you for the new PNGRenamer.
x4000:
You bet! I also updated the original thread about it.
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