Author Topic: Megaman 8-bit Texture Pack (WIP)  (Read 11527 times)

Offline Nethellus

  • Newbie Mark III
  • *
  • Posts: 46
Megaman 8-bit Texture Pack (WIP)
« on: May 09, 2012, 11:02:32 PM »
I've been placing some old Megaman sprites in the game for my own amusement, and so far it is looking quite nice I think. I've never been a fan of the original art in this game anyway. Perhaps someone else would also be interested in using this pack when it is complete?

So far I haven't done that much, but here is a screenshot of Blizzard Man in a blizzard, a taste of how things might look like in the end:



Offline nanostrike

  • Full Member Mark II
  • ***
  • Posts: 168
Re: Megaman 8-bit Texture Pack (WIP)
« Reply #1 on: May 10, 2012, 12:07:27 AM »
Wow.  That's pretty ambitious.  That'll be amazing if it comes out looking like that.

Funny how most of the first mods and such to come into the game are Megaman.  LOL.

Offline Nethellus

  • Newbie Mark III
  • *
  • Posts: 46
Re: Megaman 8-bit Texture Pack (WIP)
« Reply #2 on: May 10, 2012, 03:29:44 AM »
Funny how most of the first mods and such to come into the game are Megaman.  LOL.

Because Megaman is awesome I assume, and this game does bring back fond memories of the great platform games of the past. =)

Speaking of which, here is Chill Man chilling in an ice age building:



Offline Mánagarmr

  • Core Member Mark V
  • *****
  • Posts: 4,254
  • if (isInRange(target)) { kill(target); }
Re: Megaman 8-bit Texture Pack (WIP)
« Reply #3 on: May 10, 2012, 10:19:46 AM »
This is such a lovable project! Absolutely fricking awesome :D
Click here to get started with Mantis for Suggestions and Bug Reports.

Thank you for contributing to making the game better!

Offline KingIsaacLinksr

  • Master Member
  • *****
  • Posts: 1,332
  • A Paladin Without A Crusade...
Re: Megaman 8-bit Texture Pack (WIP)
« Reply #4 on: May 10, 2012, 12:17:12 PM »
O_o....now I'm curious if someone will do a Metroid version. This is very cool. This might be the first pack I actually try in AVWW  :D

King
Casual reviewer with a sense of justice.
Visit the Arcen Mantis to help: https://www.arcengames.com/mantisbt/
A Paladin's Blog. Long form videogame reviews focusing on mechanics and narrative analyzing. Plus other stuff. www.kingisaaclinksr.com

Offline nanostrike

  • Full Member Mark II
  • ***
  • Posts: 168
Re: Megaman 8-bit Texture Pack (WIP)
« Reply #5 on: May 10, 2012, 12:33:08 PM »
now I'm curious if someone will do a Metroid version. This is very cool. This might be the first pack I actually try in AVWW  :D

King

The ocean being remade into Maridia from Super Metroid?  *Drools*

Offline mrhanman

  • Hero Member Mark II
  • *****
  • Posts: 763
Re: Megaman 8-bit Texture Pack (WIP)
« Reply #6 on: May 10, 2012, 12:33:56 PM »
Wow! This is very impressive!

Offline Nethellus

  • Newbie Mark III
  • *
  • Posts: 46
Re: Megaman 8-bit Texture Pack (WIP)
« Reply #7 on: May 10, 2012, 07:41:55 PM »
Thanks guys! I'm glad you like it. =)

And here is Gemini Man who seems to have found a secret mission:





I think it's pretty easy to replace the music in this game as well, and the the old Megaman games have some of the best game music ever made in my opinion, so imagine all these screenshots with a soundtrack something like this:

http://www.youtube.com/watch?v=P4eBNmGzI4A

Offline 7foot_sativa

  • Newbie Mark II
  • *
  • Posts: 20
Re: Megaman 8-bit Texture Pack (WIP)
« Reply #8 on: May 11, 2012, 03:03:32 AM »
I'll totally try this out when you finish.

The character swaps from other modders felt so out of place and looked bad in the AVWW world art, and this totally is the way around that problem.

Sometimes, the characters seem out of proportion since they are taken from sprite much wider and shorter than the original AVWW characters(also too short or wide for their hit box), it's hard to tell just by looking, but those small looking megaman characters fill their hit boxes properly?

Nanostrike made plenty of examples of bad sizing, but I'll just use one example, he swapped Jack with a sprite almost half his height.
« Last Edit: May 11, 2012, 03:08:47 AM by 7foot_sativa »

Offline Nethellus

  • Newbie Mark III
  • *
  • Posts: 46
Re: Megaman 8-bit Texture Pack (WIP)
« Reply #9 on: May 11, 2012, 03:55:52 AM »
Hitboxes will not be exact, but the characters will be of the correct height, just not always of the right width, which does not matter as much I think. The characters in the screenshots looks small because they are wider than the characters they replace, but they are of the right height.


EDIT: This just in! Ice Man encounters ice pirates at a building made of ice!


« Last Edit: May 11, 2012, 08:07:24 PM by Nethellus »

Offline 7foot_sativa

  • Newbie Mark II
  • *
  • Posts: 20
Re: Megaman 8-bit Texture Pack (WIP)
« Reply #10 on: May 12, 2012, 03:35:17 AM »
GASP!! Not the Sky Pirates!

Will you swap their projectiles?

I can imagine many possible levels in the future for when we are able to board their ships(I'm assuming that's what they are hinting at wherever it mentioned the Illari finding a way to let us fight them).

Offline Nethellus

  • Newbie Mark III
  • *
  • Posts: 46
Re: Megaman 8-bit Texture Pack (WIP)
« Reply #11 on: May 12, 2012, 01:45:35 PM »
I will swap all projectiles, if I can. I have found particles to be tricky to work with, but I will do what I can. =)

Boarding the ice pirate's ships would be awesome, and I imagine that I would have to change their design quite a bit if that were a possibility.

One thing that might be impossible to change in this game is the fonts, I can't seem to figure it out. If anyone knows how to do it I would appreciate any help.

Offline Mánagarmr

  • Core Member Mark V
  • *****
  • Posts: 4,254
  • if (isInRange(target)) { kill(target); }
Re: Megaman 8-bit Texture Pack (WIP)
« Reply #12 on: May 12, 2012, 02:24:22 PM »
Depending on how they render the fonts, changing them might be difficult at best. I'd probably have to let Keith or Chris comment on that.
Click here to get started with Mantis for Suggestions and Bug Reports.

Thank you for contributing to making the game better!

Offline Nethellus

  • Newbie Mark III
  • *
  • Posts: 46
Re: Megaman 8-bit Texture Pack (WIP)
« Reply #13 on: May 12, 2012, 03:39:24 PM »
I've learned that changing the fonts is impossible, so no need to worry about that any more.


EDIT: In the year 200X, a super robot named Mega Man was created.


« Last Edit: May 12, 2012, 06:05:50 PM by Nethellus »

Offline Coppermantis

  • Hero Member Mark III
  • *****
  • Posts: 1,209
  • Avenger? I hardly know 'er!
Re: Megaman 8-bit Texture Pack (WIP)
« Reply #14 on: May 12, 2012, 10:09:07 PM »
Liking this a lot. This might be the first texture pack that I use, just for fun. Are the mobs going to get makeovers as well?
I can already tell this is going to be a roller coaster ride of disappointment.