Author Topic: Megaman 8-bit Texture Pack (WIP)  (Read 11525 times)

Offline Nethellus

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Re: Megaman 8-bit Texture Pack (WIP)
« Reply #15 on: May 13, 2012, 03:13:11 PM »
Are the mobs going to get makeovers as well?

Yes all the enemies will be changed. Pretty much every texture that I can edit I will. =)


And here is our hero Mega Man with a brand new GUI:





EDIT: Does anyone know where the textures for the consciousness shards is located? There is a bunch of folders in ItemIcons with consciousness shards in them, but changing the files in those folders does not appear to work. The shards in game still use their original sprites for some reason. It may have something to do with the Particles.xml, I guess.

EDIT2: Nevermind. I found it. It was in a weird place, and the unused duplicates did not help either. =)
« Last Edit: May 13, 2012, 04:37:54 PM by Nethellus »

Offline Bronypwny

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Re: Megaman 8-bit Texture Pack (WIP)
« Reply #16 on: May 14, 2012, 04:23:32 AM »
I am going to be watching this mod. I always found that the original AVWW graphics were just wrong for the genre of game it is, and... well... Megaman! I mean, it would only be better (For me) if there was an MLP:FiM related graphical change...

Sadly (And I guess "luckily" for some of you) I'm not a modder, so I'm not the person to go to for doing anything mod related >.>

Anyway, I can't wait for this to be done and readily available, it'll definitely enhance my experience with this game.

Offline 7foot_sativa

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Re: Megaman 8-bit Texture Pack (WIP)
« Reply #17 on: May 14, 2012, 07:03:05 AM »
Wow, that would be like a trippy rainbow explosion. Only if I made it, it would probably be lacking in ponies, but the colorful trippy world would be there.

I don't mind the original graphics, sometimes they can even make enemies feel more sinister or frightening. But it makes it hard to get mods that suit it, unless they are like this Megaman one.

How far do you think the mod will take to complete? You seem to be blazing through it as it is. Well the Ice Age part of it at least.
« Last Edit: May 14, 2012, 07:04:50 AM by 7foot_sativa »

Offline Nethellus

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Re: Megaman 8-bit Texture Pack (WIP)
« Reply #18 on: May 14, 2012, 08:44:17 PM »
I have no idea how long this will take to complete, it may take a very long time, but I will probably release alpha versions one environment at a time I think. First would be ice age, second would be thawing plains/woods and third something else and so on.


Meanwhile, Gemini Man encounters an infernal contraption, laughs in the face of danger:





Offline 7foot_sativa

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Re: Megaman 8-bit Texture Pack (WIP)
« Reply #19 on: May 15, 2012, 12:46:41 AM »
What are the fire things replacing?

And what's that door thing? Is it a door? Or a cave?

Offline Nethellus

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Re: Megaman 8-bit Texture Pack (WIP)
« Reply #20 on: May 15, 2012, 12:51:48 AM »
It's the red slime in the tutorial. The fire things are its homing missiles. =)


EDIT: Meet the doctors!


« Last Edit: May 15, 2012, 10:25:51 PM by Nethellus »

Offline 7foot_sativa

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Re: Megaman 8-bit Texture Pack (WIP)
« Reply #21 on: May 15, 2012, 11:32:59 PM »
Those are Illari crystal replacements? And the 2 together might be the difficulty and spell crafting stations, since those 2 often spawn on each other.

Offline Coppermantis

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Re: Megaman 8-bit Texture Pack (WIP)
« Reply #22 on: May 15, 2012, 11:42:37 PM »
I would imagine that the Doctors are the stones. The green robot (Not sure what it's called) is probably the Opal Store and the pod is maybe the spell crafting bench,
I can already tell this is going to be a roller coaster ride of disappointment.

Offline Nethellus

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Re: Megaman 8-bit Texture Pack (WIP)
« Reply #23 on: May 16, 2012, 12:04:30 AM »
The pod is the place where you respawn and change the difficulty, and Dr. Light (white beard) is the hearth stone, Dr. Cossack (orange beard) is the adviser stone, and Auto (green robot) is the opal stone.

Offline 7foot_sativa

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Re: Megaman 8-bit Texture Pack (WIP)
« Reply #24 on: May 16, 2012, 02:32:39 AM »
The Crafting bench is non-existent! Nuuuuuu!

How do you know that his beard isn't white, it is light. And how do you know his bead isn't orange, it is cossack.

Offline Nethellus

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Re: Megaman 8-bit Texture Pack (WIP)
« Reply #25 on: May 16, 2012, 03:09:01 AM »
lol wut



Offline The Wuggly Ump

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Re: Megaman 8-bit Texture Pack (WIP)
« Reply #26 on: May 16, 2012, 11:29:56 AM »
Man, I love the new interface you've put together. Very slick.

Offline 7foot_sativa

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Re: Megaman 8-bit Texture Pack (WIP)
« Reply #27 on: May 16, 2012, 11:46:41 AM »
It would be cool if the devs gave their thoughts on peoples mods. Especially ones like this.

Offline tigersfan

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Re: Megaman 8-bit Texture Pack (WIP)
« Reply #28 on: May 16, 2012, 12:34:37 PM »
It would be cool if the devs gave their thoughts on peoples mods. Especially ones like this.

Personally, I think this mod is really neat looking. I love the amount of time and care and effort put into it. I also think that because of copyright laws, it's not something we could ever officially put into the game.

But, then, that's the point of community mods, right? :)

Offline Nethellus

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Re: Megaman 8-bit Texture Pack (WIP)
« Reply #29 on: May 18, 2012, 09:28:20 AM »
Thanks guys. =)
Have some more copyright infringement:



It's a trap!