Arcen Games

General Category => A Valley Without Wind 1 & 2 => AVWW Mods & Maps => Topic started by: Dizzard on October 26, 2011, 01:25:04 pm

Title: [MAP] Boss Room: The Storeroom
Post by: Dizzard on October 26, 2011, 01:25:04 pm
This doesn't actually need to be a boss room (but it works very well as one), except it has tons of crates (being a storeroom and all) and I think it was mentioned that crates shouldn't be outside boss rooms that much.

This room is 26X71, I wanted to make something large but still a bit compact. So there's the best of both worlds in this one. :)

The boss will nearly always appear in the bottom half (there are a couple of areas above where amoebas and dragons might spawn...and even then the dragon will usually fall below through the bridge) so it means after the fight is done it's worth exploring the rest of the storeroom. I came across an exp container while I was testing it. (along with the usual items, monster spawners and doors work fine)

Plus there's at least one 8X8 surface in this one (it doesn't matter if that surface is crates does it?)
Title: Re: [MAP] Boss Room: The Storeroom
Post by: tigersfan on October 26, 2011, 01:29:22 pm
On the crates should be fine. Thanks! This looks great!
Title: Re: [MAP] Boss Room: The Storeroom
Post by: x4000 on October 26, 2011, 02:08:46 pm
Actually, bosses won't spawn on top of crates, which is part of why I had to revise my own one with the swiss cheese of crates and floor to have a section of solid floor.  But the map looks cool!
Title: Re: [MAP] Boss Room: The Storeroom
Post by: tigersfan on October 26, 2011, 03:03:19 pm
Ahh, ok, sorry. In that case, Dizzard, you'll need to revise the room a bit before it can work. But, I do like the premise of the room a lot.
Title: Re: [MAP] Boss Room: The Storeroom
Post by: Dizzard on October 26, 2011, 03:31:42 pm
Updated the attachment in the first post, it has just 8X8 ground space now.