This map consists mostly of a large, central shaft with concentric circles at the top forming a sort of "Eye", hence the name. There are smaller features below the eye and mid-sized rooms/passageways along the sides for cover.
So far, It's been tested with a giant Skelebot (not the best for this map as it hangs out near the bottom all time, but I hope you'll still find it fun) and a Red Ameoba Leiutenant (This one was more interesting, it utilized the whole space, mostly circling around the eye.)
Place in AVWW\RuntimeData\Logic\RoomMaps\GeneralBossRoom